RangerWickett
Legend
Well, what does it mean when you say, "I'm a 6th level Fighter"? Saying "I'm a 6th level Barbarian" gives people an idea of what your powers are, but the Fighter class is already flexible, so simply saying you're a fighter doesn't clear much up. Why not go all the way for flexibility?
Fighter is the warrior class that can go almost any direction (if they made a feat "Rage," you'd hardly even need the Barbarian anymore). Really, if anything, the fighter oughta be a bit more flexible. Give them a choice of, say, 4 Fighter feats at 1st level and 2 at 2nd level, but don't make armor and shield proficiency automatic, or maybe do what 3.5e is doing and divide Martial Weapon Proficiency into multiple feats.
What we probably could use are 'class archetypes,' kinda like what they've posted in Dragon magazine in the past. So, imagine you start with the core Fighter class, and if you want to play a horse-born knight, you follow the knight archetype and pick Mounted Combat, Light Armor, Medium Armor, and Shield Proficiency at 1st level, then Heavy Armor and Weapon Focus (lance) at 2nd.
If you want an archer, you take Light Armor, Weapon Focus (bow), Point-Blank Shot, and Precise Shot at 1st level. Then take Medium Armor and Rapid Shot at 2nd level.
If you want a kung-fu guy, you take Dodge, Mobility, Improved Unarmed Strike, and Weapon Focus (unarmed) at 1st level, and then Weapon Finesse (unarmed) and Lightning Reflexes at 2nd.
If you want a Maori Lion Hunter, you take Light Armor, Weapon Focus (spear), Run, and Track at 1st level, then Power Attack and Point-Blank Shot.
You'd also still have full classes for the more unusual classes, like monks with all their special abilities, but most combat-only characters could be done with the Fighter class.
We could do much the same with spellcasting classes. We keep the class-level aspect for people who want to play a 4th level Fighter (archer) or a 6th level Mage (druid), but the system is flexible enough for people who want to mess with unusual combinations.
Of course, you'd need to make a few basic changes to the classes for this flexibility.
Fighter is the warrior class that can go almost any direction (if they made a feat "Rage," you'd hardly even need the Barbarian anymore). Really, if anything, the fighter oughta be a bit more flexible. Give them a choice of, say, 4 Fighter feats at 1st level and 2 at 2nd level, but don't make armor and shield proficiency automatic, or maybe do what 3.5e is doing and divide Martial Weapon Proficiency into multiple feats.
What we probably could use are 'class archetypes,' kinda like what they've posted in Dragon magazine in the past. So, imagine you start with the core Fighter class, and if you want to play a horse-born knight, you follow the knight archetype and pick Mounted Combat, Light Armor, Medium Armor, and Shield Proficiency at 1st level, then Heavy Armor and Weapon Focus (lance) at 2nd.
If you want an archer, you take Light Armor, Weapon Focus (bow), Point-Blank Shot, and Precise Shot at 1st level. Then take Medium Armor and Rapid Shot at 2nd level.
If you want a kung-fu guy, you take Dodge, Mobility, Improved Unarmed Strike, and Weapon Focus (unarmed) at 1st level, and then Weapon Finesse (unarmed) and Lightning Reflexes at 2nd.
If you want a Maori Lion Hunter, you take Light Armor, Weapon Focus (spear), Run, and Track at 1st level, then Power Attack and Point-Blank Shot.
You'd also still have full classes for the more unusual classes, like monks with all their special abilities, but most combat-only characters could be done with the Fighter class.
We could do much the same with spellcasting classes. We keep the class-level aspect for people who want to play a 4th level Fighter (archer) or a 6th level Mage (druid), but the system is flexible enough for people who want to mess with unusual combinations.
Of course, you'd need to make a few basic changes to the classes for this flexibility.
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