They didnt layer the striker bit on too heavily.This is starting to sound like it'd be fairly easy, actually.
Indeed heroic is pone... immobilized is your lock ofcourse... but smashes enemy head into the wall == dazed and other conditions.Oh, and throws could advance...
Prone.
Prone + condition.
Prone + hold/lock, cannot stand/other conditions that last until you escape.
Or opponents STR mod replacing your Stat mod - use greater strength against itself.The basic knockdown could still get an attribute damage like wisdom bonus.
One item at a time ... that's a dramatically different frame.@Garthanos
While you are designing the Monk.
Maybe also tweak the official Monk?
Basically, too many specific features are baked into the base class, leaving little or no room to flesh out a related subclass.
For example, I would like to see a Brawler as a martial Monk archetype, that fights weaponless or with improvised weapons. Basically a combination of bar fighter and mixed-martial-arts fighter, with some athletic stunts in the mix. Heh, this is definitely a nonmystical kind of Monk.
And so on.
A cleaner base, would make more room for other Monk archetypes.
I was thinking an alternative, but an in play alternative, not a chargen alternative.I was kind of thinking we make the Way of the Gentle Hand include the Martial Takedown stance instead of a flury but you sounded like you were thinking in addition to? But just defang the flurry.
RightI was thinking an alternative, but an in play alternative, not a chargen alternative.
Nod. The martial style feats modified at-wills for the other roles. Controller at-wills are generally more dramatic, anyway, so a feat that essentially promotes a striker's at-will to controller, well, it'd be dramatic.4e doesnt much feature Feats which pre-req other ones. But it definitely features ones which alter powers and class features and the like. And some which change powers like Cruel Cut Style so they are strikingly different situationally.
In other words we do have precedent for this kind of thing. Even though its rather dramatic.
If however we want other things which gear off of The Way of the Gentle Hand... I am thinking it could be a build option ie selected Class Feature. This would allow us to make powers that switch function to more controller on their own (... independent of things like the pressure point feats. )Nod. The martial style feats modified at-wills for the other roles. Controller at-wills are generally more dramatic, anyway, so a feat that essentially promotes a striker's at-will to controller, well, it'd be dramatic.
Definitely Warlord stuff (Sounds like my princess build / lazy lord ) going on... is that under Shuji?I'm playing Legend of the Five Rings, the new edition by FFG. Every character has access to some mix of
kata - weapon techniques
invocations - magic
ninjutsu - stealth techniques
shuji - social techniques
Last session one PC - a poet with minimal combat skills - turned the tide of battle by waving a fan at an enemy to distract him, which was a signal to the other PCs to adopt a certain movement pattern that would disorient him. The next turn he barked a command which motivated the other PCs to advance quickly. Thereafter he was able to use actions to direct some peasants who were accompanying the party to compel them to fight. The peasants are basically set dressing. There's effectively an unlimited supply of them, and they're too cowardly to do anything without direction.
After the fight, another samurai bent down to an ally who was near death and told her that her honor was stronger than the steel that had caused her wounds, which stirred her spirit enough that she regained consciousness and stopped bleeding.