Devious Phylactery Hiding places.

crazypixie said:
...So the minion used plane travelling to take it into the Realm of Dreams and placed into the dreams of (insert insane creepy thing here). Since the lich doesn't sleep as an undead, he can't get there...

kelson said:
perhaps it could be placed inside of something that the lich could not bear to see destroyed? Find something that he would be willing to keep on living to protect, something that he would fight and kill to protect. then make the PC's fight him anyway! perhaps it is somehow linked to the life of his last living decendent and he just cant bring himself to destroy his own genetic line?

Mmm, chocolate + peanut butter...

Store the phylactery within the dreams of his (however-many)great-granddaughter. The presence of the phylactery buried deep within her psyche both gives her terrible nightmares and has made her a frighteningly powerful Telepath (Wilder is probably a better class choice though). Though a sympathetic character the PC's will wish to aid on the Prime, retriving the phylactery will require facing her dark and twisted Id in a dreamscape. Her Id will not surrender the source of it's power easily...
 

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Possibly include that destroying it also does something very, very unpleasant.

Like, say, the phylactery is the capstone holding back some flood of evil or the like. Something the lich himself engineered to happen as sort of a last 'up yours' in case the worst should ever happen.
 

His phylactery is actually a 50,000 gp gem that has been used as the focal point for a "Trap the Soul" spell on the Tarrasque (or other legendary creature that has been missing for the last several decades or centuries). No one knows this, not even the lich anymore.

The phylactery was then transported to a particularly inhospitable region of the Far Realms. The PC's cannot retrieve it personally, as their sanity and physical form would be irrevocably warped by the energies of that insane realm.

However, there is a method of recalling the phylactery back to our realm. You must find and speak the true name of the lich, something he himself cannot recall. There are good aligned organizations that work to prevent this, as speaking his name to recover the phylactery will open a rift to the Far Realms, and it may not close on it's own.

The true reason the lich wants his phylactery destroyed is that he is afraid of dying and reforming in the far realms. Also, he can feel the blasphemous nature of that place slowly warping the magics that protect his phylactery, and through his link to the phylactery it is affecting him. He can feel his memories and sanity is slowly slipping away. If the phylactery is not recovered or destroyed soon, he may become a living conduit to the realm of insanity, spewing forth madness tainted magic and creatures. This is a fate worse that the final death, even for a lich.

Once his phylactery is retrieved and destroyed, the creatured imprisoned within it is released, and it has been warped by the far realm energies. Now the true fight is on.
 

Pyrex said:
Mmm, chocolate + peanut butter...

Store the phylactery within the dreams of his (however-many)great-granddaughter. The presence of the phylactery buried deep within her psyche both gives her terrible nightmares and has made her a frighteningly powerful Telepath (Wilder is probably a better class choice though). Though a sympathetic character the PC's will wish to aid on the Prime, retriving the phylactery will require facing her dark and twisted Id in a dreamscape. Her Id will not surrender the source of it's power easily...

Mwha ha ha, I like that one. Thanks for all of the ideas, please keep them coming!

One idea I had for the the actual location of the phylactery was a Wondrous Item that would Cast Fabricate 3/day to create an exact copy of the phylactery, which gets spit out into a large room. After a couple hundred years the room has become filled with the things. Destroying any of the "Fakes" would cause a random spell to be cast.
 


Possibly include that destroying it also does something very, very unpleasant.

Like, say, the phylactery is the capstone holding back some flood of evil or the like. Something the lich himself engineered to happen as sort of a last 'up yours' in case the worst should ever happen.

since he doesnt know either that it will unleash this great evil, then that could open up the next adventure! smash! the phylactery is destroyed! yay! guys? what is that odd rumbleing noise? #$%!!!!
 

The phylactery is a seal on a gate to the Abyss. Break the seal by destroying the phylactery, and you open the gate, allowing the hordes of the Abyss to invade the material plane en masse.

-M
 

Take a bag of holding. Fill it with something very nasty, along with a bunch of magical items tasked to planeshift and teleport away. Then put it in an antimagic field. Now the bag doesn't open into the extradimensional space, just into the normal inside. Put in the phylactery. Put the bag in any of the other holding places suggested.

This has the advantage of messing with divinations. It's in the bag, but not in the way the PCs will expect.
 


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