Devious Phylactery Hiding places.


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Beneath the tower where the lich resides is a tomb filled with nasty traps and creatures. Eventually the party finds a small hole in the floor with a metal ladder leading down 550 feet. There is a small room at the bottom. On the floor of the room a metal triangle has been inset. The metal triangle can cast Dimension Door 3 times per day (range based upon the lich's casting ability). If someone stands on the triangle and wills themselves to move 550 feet in the direction of one apex of the triangle and 550 feet down (total of 777 feet away), they arrive in a small room with a metal box that radiates magic, sitting upon a small pedestal, and an identical metal triangle inset in to floor to Dimension Door back out. If they guess an incorrect direction, they will suffer the effects of Dimension Dooring into a solid body. Depending upon how close they are to getting the direction correct they will be shunted either right back where they started, into the other room with the box, or into one of several small spaces within the rock that are empty and have no exit.

Oh, and the phylactery? The box is not it. The phylactery is actually the 77th rung down from the top of the metal ladder the party had to climb down. If they actually climb up or down the ladder, rather than use magic to go up and down, there is a chance someone might notice that one rung sounds a bit different when stepped on.
 

Oh, just to mention, according to Libris Mortis, you can't make a Lich's Phylactery into another kind of magical item. Thus, no holy swords +5 or necklaces of strangulation.
 

Slife said:
Oh, just to mention, according to Libris Mortis, you can't make a Lich's Phylactery into another kind of magical item. Thus, no holy swords +5 or necklaces of strangulation.

Bah. Even if anyone in my group owned that supplement, we wouldn't be required to use that rule.

But out of curiosity, what does the Book of Bad Latin say about golem phylacteries?

-- N
 

crazypixie said:
Whatever it is, the lich, before we wiped his memory, tasked a minion with taking it somewhere he couldn't reach. So the minion used plane travelling to take it into the Realm of Dreams and placed into the dreams of (insert insane creepy thing here). Since the lich doesn't sleep as an undead, he can't get there.
the the lich killed and soul destroyed him when he got back....
 

Nifft said:
But out of curiosity, what does the Book of Bad Latin say about golem phylacteries?

So I had a somewhat dyslexic moment as I read that, and now I can't stop thinking about a Phylactery Golem. That's a whoooole lot of really overconfident liches right there!
 

Anti-Sean said:
So I had a somewhat dyslexic moment as I read that, and now I can't stop thinking about a Phylactery Golem. That's a whoooole lot of really overconfident liches right there!
Isn't there something like that--a Grisgol or something?

Here's a really evil one--that Good-aligned artifact that the group wants to find, that is sacred to a major religion, and that cures diseases, heals the injured, etc (think the Holy Grail)? Yeah, that's also the lich's phylactery.
 

I had a vampire girl once who had a lichs phylactery in her head. Funny thing about undead with Fast healing: cut them open, put thing in, well, it's hidden.
 


Slife said:
Oh, just to mention, according to Libris Mortis, you can't make a Lich's Phylactery into another kind of magical item. Thus, no holy swords +5 or necklaces of strangulation.

That is actually how I always interpreted the Phylactery as well. Nothing stopping it from being a piece of an item I guess. e.g. A Gem in the hilt of the sword, but not the sword itself.

I am more concerned with creative ways of protecting the phylactery than hiding it. While tasking a paladin to protect it is really creative, I think this particular Lich would not feel comfortable re-materializing inside a paladin's Armor closet.

Multiple layers of security will be the key. My own character's frequently wear "Sunglasses of Detect Magic". In other words, I can't rely on hiding it "in the open" because someone might just detect it on accident. Just about every surface will be checked for Magic and Traps.

I really like Thornir Alekeg's idea with the Triangle and Dimension Door. Good adventure fodder for high level characters to puzzle over.
 

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