Rune
Once A Fool
[MENTION=67]Rune[/MENTION] - I'd still just not allow it and call it a day. You're already homebrewing, say it doesn't work when explaining to players the new options and if they don't like it then not to take the option. You can use GWF or Sneak Attack but not both in the same round. Done.
Well, sure. If I were to tweak that fighting style to something that meshes better with existing rules, it would look like this:
"You may treat a spear as a polearm when using the Polearm Master feat. When attacking with a spear one-handed, you may treat it as if it has the finesse property, if you have not used two hands to attack with a spear previously in the same round. When attacking with a spear in two hands, you may add your Dexterity modifier instead of your Strength modifier to attack and damage rolls. In addition, when attacking with a spear in two hands, if you have not attacked with a spear wielded in only one hand previously in the same round, you may treat the spear as if it has the heavy property and a reach of 10 feet."
Were I to make some tweaks that I might actually include in a game, they would look like this:
1. Polearm Master gets the spear added to its list.
(This I would definitely do, anyway. There's no reason for its exclusion, especially if quarterstaff is on it.)
2. Graceful Spear Fighting Style: "When you make an attack with a spear, you may use your Dexterity modifier instead of your Strength modifier to attack and damage rolls for that attack. When you wield a spear in two hands, your reach extends to 10 feet. While wielding the spear in two hands, your AC is increased by 1."
(The reach extension provides added utility, but, without the final clause, the fighting style is unique in that it doesn't really provide either a damage or defense bonus. In comparison to other styles, it actually feels like a power-down. However, an AC bonus that can't be used with a shield should compensate. No heavy property, though. I see no reason to ever treat a spear as a heavy weapon. Especially not a Dex-based one.)
Or:
3. Graceful Fighting Style: "You may use your Dexterity modifier instead of your Strength modifier to attack and damage rolls with any melee weapon that does not have the heavy property. While wielding such a weapon in two hands, your AC is increased by 1. When attacking with such a weapon wielded in only one hand, you may choose to maximize a single weapon damage die once per attack, chosen after damage is rolled.
(I prefer this broad type of fighting style to the narrow one above. Of course, adding reach to a wide swath of weaponry isn't appropriate (and steps on the toes of one of the battlemaster maneuvers). To that end, adding a significant spike to the average damage--but not the maximum--of one handed attacks should give some teeth to the style in a way that neither obsoletes, nor overpowers, Dueling Style. The rules do (so far) avoid overlapping damage from fighting styles, but I don't see this combination as more powerful than a great weapon warrior with supporting feats. I could be wrong. Looking back, I note that this style also adds something to the dual-wielder. I think I'm still okay with it, though. As for stacking AC with styles--Mariner already does that. Theoretically, you could get up to +3 AC with three fighting styles, but that would take quite an investment!)
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