Dex Bonus to Damage?

Aleolus said:
Guys, he's looking for a feat to add dex, I believe. And I have one.

Superior Finesse
Prerequresites: Dex 13+, Int 13+, Combat Expertise, Weapon Finesse (any)
Effect: Pick one weapon for which you have the Weapon Finesse feat. You may add your Dex bonus to damage instead of your Str.

What book is that from?
 

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Comrade: Just to remind you, but the ToB is a supplement itself. If the group is using it, chances are slim to none that they aren't also using other supplements, most of which have new nice things for spellcasters (Spell Compendium is the most obvious of the likely supplements sitting at the same game table as the Tome of Battle). So the party's likely already gotten some extra power and flexibility for the spellcasters. Bo9S does not exist in a void with the Core Rules. That's all.
 


Arkhandus said:
Comrade: Just to remind you, but the ToB is a supplement itself. If the group is using it, chances are slim to none that they aren't also using other supplements, most of which have new nice things for spellcasters (Spell Compendium is the most obvious of the likely supplements sitting at the same game table as the Tome of Battle). So the party's likely already gotten some extra power and flexibility for the spellcasters. Bo9S does not exist in a void with the Core Rules. That's all.
Fair enough--that's a really good point. I generally assess material against the core rules--I'm acceptable with new material only if it's balanced against the core rules (or if it strengthens elements of the core rules--like fighters or maybe bards--that I'd previously thought were on the weak side), not the core rules plus lots of supplements that aren't similarly balanced. A lot of Spell Compendium spells--like those darn orb spells--are things I'd ban for similar reasons. This means that I'm probably more conservative about both balance and supplementary material than lots of other people--and that might not come through.

In games with abjurant champions or initiates of the seven veils who pile the metamagic feats on the orb of fire they picked Arcane Thesis with, I bet a lot more Tome of Battle stuff is balanced than I'd have otherwise thought.
 

Aleolus said:
Guys, he's looking for a feat to add dex, I believe. And I have one.

Superior Finesse
Prerequresites: Dex 13+, Int 13+, Combat Expertise, Weapon Finesse (any)
Effect: Pick one weapon for which you have the Weapon Finesse feat. You may add your Dex bonus to damage instead of your Str.
That feat smells like 3.0e -- what was your source?

Cheers, -- N
 


Aleolus said:
Feats. It's an AEG book, OGL. But, because it's OGL, it's completely compatible with D&D.

Well, that remains to be seen. I do see that it is using 3.0 mechanics for finesse, so that is a flag for me right there.
 
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OK, then, modify it slightly to fit the rules for 3.5.

Superior Finesse
Prerequresites: Dex 13+, Int 13+, Combat Expertise, Weapon Finesse
Effect: Pick one weapon for which the Weapon Finesse feat applies. You may add your Dex bonus to damage instead of your Str when using this weapon.

Or...

Superior Finesse
Prerequresites: Dex 13+, Int 13+, Combat Expertise, Weapon Finesse
Effect: When using a weapon for which the Weapon Finesse feat would apply, you may choose to use your dexterity modifier for damage rolls instead of your strength modifier.
 
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