DarkMaster
First Post
I don't agree using dex requires much training than str. Look at the average kid playing sword they rely on str much more than dex to hit you. As a kid I always tried to hit as hard as I could on the other kid padding hopping to hurt him.Celtavian said:Our group eliminated Weapon Finesse. You may now use either your Dex or Str modifier for your attack roll, whichever is higher.
We made the change for the following reason:
1. We didn't think a Dex based fighter should have to waste a feat just to keep up with a Strength based fighter. The Strength based fighter already has a huge advantage in damage output.
3. It fit better with novel versions of fast fighters. It's obvious that warriors like Drizz't and Artemis Entreri rely on their dexterity for martial prowess, yet in the game they would be getting their collective asses handed to them by Strength based fighters. Alot of people complain about novelists not keeping up with the rules, but I sometimes feel the game designers aren't keeping up with the novels or utilizing game mechanics that fit the reality of combat.
Seriously, Did you ever fence? relying on your agility only to hit someone in his weak spot his not as easy as beating someone as hard as you can with a baseball bat. Also I have a two handed sword at home and frankly I wonder how I could fence with it. In order for someone to use dex for someone with a non finessable weapon I would require an improve finesse feat with that weapon (ala 3.0).