Another way to think of it would be to go with feats:
Babe Ruth has Weapon Focus:Bat (and a high strength score, because he can lug his big fat butt around those bases AND swing a bat really hard and accurately -- Strength in D&D reflects brute strength AND coordination with respect to attacks, which is why a halfling with a strength of 16 is possible at first level, and he'll punch as well as a human with strength 16, even if the human can carry twice as much on his back).
Jackie Chan has Dodge, Expertise, and ranks in Tumble.
Yes, saying that the ability you use to do a cartwheel is the same ability you use to pick a lock or perform needlepoint is a bit simplistic. For that matter, connecting memory and logic in Intelligence or divine understanding with keen senses in Wisdom is equally simplistic.
D&D seems to be in the middle of the spectrum. On the other ends, you get GURPS, which has fewer abilities, and Vampire, which has more abilities. As a middle ground, D&D ain't perfect, but nothing is. It lets people use feats and skills to customize their character. Only in the early levels are the high-dex fighter(archer) and the high-dex rogue(acrobat) going to be comparable in the hiding and shooting competitions. The archer will use feats to quickly outstrip the rogue on the shooting range, while the rogue will use skills to be a skulking king relative to the archer.
-Tacky
Babe Ruth has Weapon Focus:Bat (and a high strength score, because he can lug his big fat butt around those bases AND swing a bat really hard and accurately -- Strength in D&D reflects brute strength AND coordination with respect to attacks, which is why a halfling with a strength of 16 is possible at first level, and he'll punch as well as a human with strength 16, even if the human can carry twice as much on his back).
Jackie Chan has Dodge, Expertise, and ranks in Tumble.
Yes, saying that the ability you use to do a cartwheel is the same ability you use to pick a lock or perform needlepoint is a bit simplistic. For that matter, connecting memory and logic in Intelligence or divine understanding with keen senses in Wisdom is equally simplistic.
D&D seems to be in the middle of the spectrum. On the other ends, you get GURPS, which has fewer abilities, and Vampire, which has more abilities. As a middle ground, D&D ain't perfect, but nothing is. It lets people use feats and skills to customize their character. Only in the early levels are the high-dex fighter(archer) and the high-dex rogue(acrobat) going to be comparable in the hiding and shooting competitions. The archer will use feats to quickly outstrip the rogue on the shooting range, while the rogue will use skills to be a skulking king relative to the archer.
-Tacky