did anyone try the heroes of shadow preview at PAX?

Unfortunately this sounds exactly like the class presented in Dragon magazine a few months ago. I say unfortunately because it can't come close to the damage output of the thief, or most other Essentials strikers.
Depends a lot on the length of the combat - in my play experience, it was between a thief and a warlock, say. And a lot closer to the thief than the warlock.

It also had more poison uses than the one posted in December - ie, 5 uses at 4th level instead of... 1?

Most combats lasted 3 rounds - during those rounds, I started hidden to start a garotte, and used drow darkness to get off another 2 rounds of garrote. Ie, I never lacked the hidden requirement for the good attack. The sustain standard didn't come up too often - the monster usually died before it needed to - but it was autohit, so that's an extra edge.

2d10 once per encounter instead of 1d6 twice per encounter (backstab) is a slight nudge for the assassin.

Attacking Reflex & autohit sustain vs. backstab's +3 and thief weapon talent can roughly cancel out.

Which brings it to 3d8+2 (thief w/ better finesse, sneak attack and backstabber feat, all other bonuses equal) vs. 2d4+1d8 base damage (and an extra feat, since there's no analog for backstabber), which has the thief 5.5 damage in the lead per attack.

Which is a tough hill for death attack (+10 damage whenever that would drop an enemy) and five poisons per day to climb, but... let's see, the poisons dealt say 10 damage. So, spread over 12 attacks that's more than 4 damage each, from the poison.

And the 10 damage kicker from death attack is harder to predict - came up twice for me in that run, so that'd be enough to actually bump the executioner up over the thief, though by less than .5 a point of damage per attack.

Obviously, things get wackier at different level spreads, but it did just fine in that particular game.
 

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Unfortunately this sounds exactly like the class presented in Dragon magazine a few months ago. I say unfortunately because it can't come close to the damage output of the thief, or most other Essentials strikers.

The only interesting thing is the out-of-combat poisons (the in combat uses add very little to their overall damage output). Which I got to use 0 times in LFR.... The rest of the class was a poor-man's thief at best (you ended up multi-ing into rogue for feat support anyway).

Also, this more or less means "exclusive" Dragon content is being reprinted almost exactly to fill books (at least add something, like they treat all weapon die as 1-die-size larger or ANYTHING that will let them assassinate things in combat), so I'm sure that will make plenty of people grumpy (and DDI subscribers are plenty grumpy as is).

Maybe they'll get exclusive feat support. . .
Seems to have swapped places with some other book contend.
 


Wow if that is true I will do a Dance of joy


But I bet kit was a mistake with known because that is more likly

Currently, at 5th level you can create 2 poisons per day from an selection of 3. However, some of those poisons can be applied to 5 pieces of ammunition. That's likely the case.

Though giving out more uses (instead of limiting them as Dailies when they weren't good enough to be Dailies) would be a great step forward for the class.
 
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Currently, at 5th level you can create 2 poisons per day from an selection of 3. However, some of those poisons can be applied to 5 pieces of ammunition. That's likely the case.

Though giving out more uses (instead of limiting them as Dailies when they weren't good enough to be Dailies) would be a great step forward for the class.

That would be great... Slightly better then encounter powers andmulti per day


That could open up a summoner with lots of daily but no encounters
 



Save for Spectral Step and Born of Shadow (which could be feats) that Executioner is nearly identical. Makes me a sad panda. What was the point of releasing the whole class in Dragon? I don't mind playtest material, but that's...silly.
 

Excellent, having the character sheet helps a lot. Hmm - only 1 use per day, but 3 poisons on (don't know why I remembered 5, oops)... that's a bit odd, but I guess its a con game so it's allowed to have some "purchased" poison as well as some crafted.

Not sure why the MBA is 1 hit lower than the at-wills. 4 stat + 3 prof + 1 enh + 2 lvl + 1 feat... guess it's just a mistake.

Anyhow, that changes the math a bit from earlier, putting it more firmly back between the warlock and thief for damage.
 

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