Blue
Ravenous Bugblatter Beast of Traal
I enjoyed the playtest, knowing it was in a non-polished state. However, the later playtest packets took a direction I was less fond of and that had me down on Next. 5e though seems to have what I liked from the playtest, and more-so in many cases.
I am quite happy with the final 5e rules. My biggest complaints right now is the skill system could have used some more conceptional updating (or at least go back to uncoupling skills from stats in general to make more inventive uses commonplace), and I like concentration as a mechanic but I think they went overboard in the number of spells that have it so instantaneous large damage has a big leg up over ongoing effects on a foe of any type (crowd control, ongoing damage, debuff, etc.) This isn't universal, but it often seems the case to use concentration for a buff and then just nuke enemies with instantaneous spells.
But those are both quibbles for a system that plays tighter and isn't a timesink at high levels.
I am quite happy with the final 5e rules. My biggest complaints right now is the skill system could have used some more conceptional updating (or at least go back to uncoupling skills from stats in general to make more inventive uses commonplace), and I like concentration as a mechanic but I think they went overboard in the number of spells that have it so instantaneous large damage has a big leg up over ongoing effects on a foe of any type (crowd control, ongoing damage, debuff, etc.) This isn't universal, but it often seems the case to use concentration for a buff and then just nuke enemies with instantaneous spells.
But those are both quibbles for a system that plays tighter and isn't a timesink at high levels.