Differences between 1e and Basic?

* There are no demons/devils, but creatures from "nightmare realities" could fill the niche.

Holy crap. I never noticed that. Maybe this explains why I very rarely use demons and devils in my games, regardless of editions?

Awesome list, by the way. I'd also add in that in BECMI, you die at 0 hp - a noteworthy change that we always house-ruled away.

I'd generally mention that BECMI also seems to be a more robust platform FOR houseruling than 1e, but that's totally a personal observation based upon the fact that there are fewer rules than in 1e, making adding new rules easier (and, in my experience, less likely to blow up in your face).
 

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Holy crap. I never noticed that. Maybe this explains why I very rarely use demons and devils in my games, regardless of editions?

Awesome list, by the way. I'd also add in that in BECMI, you die at 0 hp - a noteworthy change that we always house-ruled away.

I'd generally mention that BECMI also seems to be a more robust platform FOR houseruling than 1e, but that's totally a personal observation based upon the fact that there are fewer rules than in 1e, making adding new rules easier (and, in my experience, less likely to blow up in your face).

AFAIK, 0 hp= death is default in all editions prior to 3e, but each gives an alternate system (BECMI gives a death ray-save every turn, AD&D uses the -10 rule) as an option.
 

AFAIK, 0 hp= death is default in all editions prior to 3e, but each gives an alternate system (BECMI gives a death ray-save every turn, AD&D uses the -10 rule) as an option.

For 1E AD&D and B/X D&D, many of my gaming groups used negative constitution = death.
 

* Fighters could, at 9th level and depending on alignment, become paladins (gaining some clerical powers), knights (gaining some nobility rights but no new class abilities) or avengers (kinda like anti-paladins). They could remain fighters if they chose.

Actually, knights gained expanded combat options, just like paladins, avengers, and landed fighters. Regular fighters alone did not gain those special options.
 

AFAIK, 0 hp= death is default in all editions prior to 3e, but each gives an alternate system (BECMI gives a death ray-save every turn, AD&D uses the -10 rule) as an option.
Well, in AD&D 1e, if you're brought exactly to 0 (or up to -3, as an optional rule), you don't die right away, but you lose consciousness and you lose 1 HP per round until you reach -10.

However in 2e characters die at 0 HP and the -10 thing is an optional rule in the DMG.
 

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