# D&D 5EDifferent Methods for Rolling Ability Scores (8-15 range)

#### DND_Reborn

##### The High Aldwin
• For each attribute, Roll a d6 and 3d12.
• Discard all 1s and 2s and 3s.
• For 4 to 6, Subtract 1 from your number.
The d6 has a 50% chance to be nothing, and a 50% chance to reduce (net reduction: 66%). For each d12, there is a 25% chance of nothing, a 25% chance of reduction, and 50% chance of increase.

Chance of a 15? ~6%
Chance of a 14? ~16%
Chance of a 13? ~23%
Chance of a 12? ~24% (12 or greater? ~69%)
Chance of an 11? ~17%
Chance of a 10? ~10%
Chance of a 9? ~3%
Chance of an 8? ~1%.
It is convoluted enough I love it, but fails in the "simple" part honestly.

It probably just isn't feasible...

#### Krachek

##### Hero
No deal! I am keeping my case and risking it for big bucks!

(Also, the average of 11.5 is too low.)

But thanks for playing LOL.
Devil‘s times are harder than ever.

#### DND_Reborn

##### The High Aldwin
Here's another method:

Roll two d8.
If the rolls are within 2 of each other, use the lower roll. (e.g. 1 and 3, 5 and 6, 4 and 4, etc., use lower (bold) roll)
If the rolls are 3 or more apart, use the higher roll. (e.g. 2 and 7, 4 and 1, 3 and 6, etc., use higher (bold) roll)

Range 8 - 15,
Average 12.22
Non-linear
No table
Is it simple enough?

#### Blue

##### Ravenous Bugblatter Beast of Traal
One method I was rather surprisingly taken with was a deck of cards. I forget the actual distribution, but you deal out the whole deck into six piles, one for each ability. It ends up with different ability scores, but still balanced between characters.

#### DND_Reborn

##### The High Aldwin
One method I was rather surprisingly taken with was a deck of cards. I forget the actual distribution, but you deal out the whole deck into six piles, one for each ability. It ends up with different ability scores, but still balanced between characters.
Hmm... I remember something about people using decks before. If you recall more let me know!

##### Legend
Supporter
Do you have some fate dice (+1,=,-1)? Would open up some easy combos to think about if so.

#### DND_Reborn

##### The High Aldwin
Do you have some fate dice (+1,=,-1)? Would open up some easy combos to think about if so.
No, but I could easily substitute a d6 for them.

Did you have any ideas?

##### Legend
Wonder what the probability is in using a VTT to roll 1d15, reroll 1-7.

#### DND_Reborn

##### The High Aldwin
Wonder what the probability is in using a VTT to roll 1d15, reroll 1-7.
It would be linear, since results of 1-7 never count you can basically ignore them. That leaves only 8-15, each with the same probability since it is a single die roll, and thus linear. The probability would be 0.125 for each result.

It is really the same as d8 + 7 if I am understanding your concept correctly.

#### Flamestrike

##### Legend
3d4+3 gives 6-15 (with a median of 10.5).

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