DND_Reborn
The High Aldwin
It is convoluted enough I love it, but fails in the "simple" part honestly.The d6 has a 50% chance to be nothing, and a 50% chance to reduce (net reduction: 66%). For each d12, there is a 25% chance of nothing, a 25% chance of reduction, and 50% chance of increase.
- Start with a 12 as your number in each attribute.
- For each attribute, Roll a d6 and 3d12.
- Discard all 1s and 2s and 3s.
- For 4 to 6, Subtract 1 from your number.
- For 7 to 12, above, add 1 to your number.
Chance of a 15? ~6%
Chance of a 14? ~16%
Chance of a 13? ~23%
Chance of a 12? ~24% (12 or greater? ~69%)
Chance of an 11? ~17%
Chance of a 10? ~10%
Chance of a 9? ~3%
Chance of an 8? ~1%.
It probably just isn't feasible...