#### DND_Reborn

##### The High Aldwin

Absolutely correct.3d4+3 gives 6-15 (with a median of 10.5).

But since I am trying to get a range of 8-15 with an average of 12 or so, how does that help exactly?

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- Thread starter DND_Reborn
- Start date

Absolutely correct.3d4+3 gives 6-15 (with a median of 10.5).

But since I am trying to get a range of 8-15 with an average of 12 or so, how does that help exactly?

Does 8 + best of two d6 + Fate Die give 8-15 with a mean just under 12.5.? Really skewed though.No, but I could easily substitute a d6 for them.

Did you have any ideas?

That is actually pretty decent.Does 8 + best of two d6 + Fate Die give 8-15 with a mean just under 12.5.? Really skewed though.

Here is the AnyDice link: AnyDice

The 8 is pretty low, but on par with the 1% of rolling 2d10 and having a result of 2 = a score of 8.

Sadly, I think the hard part is the "simple" criteria I was looking for, but I'll keep this in mind.

I found a recent thread about it.Hmm... I remember something about people using decks before. If you recall more let me know!

Coming out of a few threads on generating ability scores, and in particular conversation with @EzekielRaiden I came up with an interesting tweak to the deck-based score generation that I'd like to share. @EzekielRaiden made an argument for surprise - i.e. for not knowing what your total scores...

www.enworld.org

From @clearstream

There are other decks and discussion there as well.Make a20-card deckfrom which you will draw 3 cards for each score without replacement, leaving 2 cards in the deck. For example - 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2. This deck has interesting features -

- The range for the sum of scores is 60 to 66
- The range for an individual score is 6 to 15
- A character can have no more than one 15, and no more than one 6
- Scores will average to at least 10, and at most 11, i.e. 10.5

Also while searching for it, I found an older thread that mentions some other alternatives for ability score generation.

I kept track of innovative methods people were using for stats in the thread, “Point Buy vs Rolling for Stats “. I gave up on the thread on page 27 of 192. I made-up some names for the methods, in bold, for formatting and quick references. Add a comment if you have another way to generate...

www.enworld.org

Awesome! Thanks for doing the leg work. I'll check it out tomorrow.I found a recent thread about it.

7d2 + 1.

You can flip seven coins.

You can flip seven coins.

You roll d8 +7 for each ability score. Then you roll an

- Range is from 8-15, with the cap for adding the extra d8.
- Average is 12.24, the same as 4d6, drop lowest.
- The distribution is non-linear:

- Obviously, you get to roll instead of using a chart.
- Finally, it is pretty simple IMO (same as the easiest option, d8 + 7, with an extra die).

Thoughts?

The average is still only 11.5, so not the 12-12.5 I was looking for, but I recall once I used a similar idea for commoners:7d2 + 1.

You can flip seven coins.

15d2 - 12 to generate 3 - 18.

That is actually pretty decent.

Here is the AnyDice link: AnyDice

The 8 is pretty low, but on par with the 1% of rolling 2d10 and having a result of 2 = a score of 8.

Sadly, I think the hard part is the "simple" criteria I was looking for, but I'll keep this in mind.

Highest 3 of 6d5 (make it 8 if it isn't) is pretty -- except for needing a bunch of d5s.

AnyDice is an advanced dice probability calculator, available online. It is created with roleplaying games in mind.

anydice.com

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