Mattachine
Adventurer
You have to remember, EGG was simultaneously making a game that fostered roleplay and, well, actually, gaming!
His D&D was about winning, in a sense, against the DM and against the other players, and that post makes it clear: his class XP tables have a risk/reward aspect. If you risk playing the wizard, you might die very easily, but if you play your cards right, you win in the end.
As evidenced on this board and others, there are some folks that share EGG's gaming style. They want the opportunity to take the risky class in the beginning to have the more powerful class later on.
His D&D was about winning, in a sense, against the DM and against the other players, and that post makes it clear: his class XP tables have a risk/reward aspect. If you risk playing the wizard, you might die very easily, but if you play your cards right, you win in the end.
As evidenced on this board and others, there are some folks that share EGG's gaming style. They want the opportunity to take the risky class in the beginning to have the more powerful class later on.