Flexor the Mighty!
18/100 Strength!
Y'know, oddly, that kind of firing into melee rule makes a lot more sense in TotM (which 5e nominally defaults to), than if you're using mini's & a grid, like in 3.x, and can check line-of-effect to apply cover &c.
Wasn't there a modifier on that in 3.x? Like a -2 or something?
In S&W with its 1 minute round the minis we use are just for rough positional information and during a round its assumed that you are kind of moving around with that. In 5e I ran it that if you missed your target you may hit someone next to him. But I always found hurling ranged weapons into a melee combat to be kind of dodgy. JMO.