In an odd turn of events tonight, my players decided to capture the last remaining Slime Walker, leading it around the deck of The Dagger until it had absorbed all the slime zones. They did this by using an accelerated Leomund's Secret Chest ritual, Hypnotism, and clever use of game mechanics. At first I was going to be realistic and tell them no but I felt like they deserved something for their effort.
Their intent is to try to find a way to weaponize the empowered Slime Walker. I'm planning to have it shipped off to some kind of RHC or Danoran research facility to be researched. They likely won't hear anything about it for a long while but I was wondering, what kinds of items could be created by harnessing this creature's powers (that won't be game breaking)?
Crazy Unit 27...
Their intent is to try to find a way to weaponize the empowered Slime Walker. I'm planning to have it shipped off to some kind of RHC or Danoran research facility to be researched. They likely won't hear anything about it for a long while but I was wondering, what kinds of items could be created by harnessing this creature's powers (that won't be game breaking)?
Crazy Unit 27...