Re: UK - thoughts on your system
Hi LokiDR!
LokiDR said:
Presumably that is the epic version of Krusk you are refering to?
LokiDR said:
after purusing your system: I don't like it.
Then lets address your complaints in turn.
LokiDR said:
First, you don't address the most important element of encounters: situational modifiers. For a system that prides itself on numbers, all you have is a basic reference to Core Rulebook II, page 102. That following page lists 7 elements that change EL in general. There are no numbers. The observations aren't very useful, as they are relatively obvious to those who think about it or have experience with them. Relegating all situational modifiers to this small section of the DMG (which might change location in 3.5) does not say much about the completeness of the system. It seems more like a CYA.
Absolutely - which is why (as I have mentioned previously) I am in the process of expanding that section to give more solid framework for them.
Also remember that what you have seen is in effect a playtest document - and not even the latest version of it at that!
LokiDR said:
Next, I don't like some of your numbers. Take flamebrother salamander, CR 4 under your system, EL 9.
I just checked the latest version and it should be CR 3 (sorry about that). As I mentioned with the Winterwight earlier in this thread there could be discrepancies between the CRs listed at the back of the pdf (version 1) and the latest version.
Apologies for any confusion that causes.
LokiDR said:
Four characters of 5th level in your system makes a PEL of 1. PEL+8 falls into the "very difficult" range of your encounter sceme. If four 6th level characters need to work to kill a 16hp AC 19 creature, it is a very pittiful party.
Actually remember that characters are affected by the EL table just as much as monsters:
So a single 5th-level character = EL 10
Four PCs = +4 EL
Party Encounter Level (always -4)
therefore = EL 10 (10 + 4 - 4)
So the amended Flamebrother (CR 3/EL 7) is actually a EL -3 encounter for your party. Its not even a moderate encounter making it a complete walkover! Though 12-15 Flamebrothers would constitute a difficult (50/50 encounter).
Single Flamebrother = CR 3/EL 7
12-15 = +7 EL
Total EL 14
therefore four more than the party making it a 50/50 encounter.
LokiDR said:
Then, I take issue with your treatement of ECL and templates. It appears that I must recalculate a characters ECL every time they level due to ability power differences vs level and fractional rounding. I am not willing to do that, as a party of 7 people can have people leveling every session.
Well, firstly there are only a few variable CR Templates. Secondly using the official rules you would still have to change the PCs ECL anyway in the same manner - so your claims are something of a red herring.
LokiDR said:
As for your PDF, I think it suffers some significant issues. The titles are in a hard to read format. The drop-shadows used on the page border titles are distracting from the text.
That font has been the subject of much debate.
Generally it combines upper and lower case letters. My reasoning in choosing it was to symbolise the relationship between the divine and the mundane (Gods and Mortals*).
*remember this work is an excerpt from the Immortals Handbook.
LokiDR said:
I shouldn't have to work to identify the chaper title.
I'll look into it. Thanks.
LokiDR said:
The side notes are sloppy, and occasionally insulting. No person who could understand your system would not understand the <= symbol.
You really found that insulting, thats interesting, I thought I was just being helpful.
LokiDR said:
You forward reference several places (like "see next section") which is a horrid tatic. You should be more up-front about your redefinition of terms like EL in the first place, rather than leaving people with the conception of EL and CR from the DMG untill nearly 2/3rd of way through the article.
Well firstly it mentions on page 1 in the first paragraph all the changes I make - including Encounter Levels...perhaps you missed this or glossed over it?
But isn't that a catch 22 situation whereby if I would explain EL first then someone would come along and say 'well you left us hanging thinking that CR was the same as the official rules' etc.
Finally I am sure rerouting like 'see next section' is kept to an absolute minimum and only used when unavoidable.
LokiDR said:
Finally, I think you talk up your system far too much as you attempt to explain it. The following is a good example:
Don't insult the rules you are trying to append, it is just bad form. Don't EVER say something is "plainly obvious" as even something as simple as gravity doesn't work as expected in strong updrafts or away from a planet/star.
My intentions were never to insult the official rules; simply try and get people to recognise that there is a problem.
If they were perceived as such (and you are the first person to make such claims out of the 300+ who have seen the system) then I of course apologise.
LokiDR said:
If all was as you attested, there would be others writing their own modifications the EL system, and I haven't seen a rash of those.
Well perhaps I am the first.
The likely reason is that not enough games publishers have gotten to grips with the epic rules yet. I only noticed the flaw in the system because I was writing the Immortals Handbook and put really* high-level play through its paces wherein any such flaws are magnified.
*Really, really high-level.
The official rules function without much problems up to epic levels. So people might have seen a few discrepancies here and there but never thought they constituted a complete change.
LokiDR said:
All in all, an interesting concept but an implementation that fails live up to my expectations of rule modifications: simple, direct, well thought out, and understandable.
Well seemingly its not simple enough since you did not grasp all the elements on your first try. So that is obviously my mistake for not making things clear enough.
LokiDR said:
I think you have a created a system that works well in power curve of Epic games, but lacks the proper footing for the levels the majority of games I have seen run: 1-7.
Well I would argue that it works equally well at any measure of power.
LokiDR said:
I still look forward to this article being published, and the general response it gets.
Thanks, and thanks a lot for the feedback, much appreciated mate.
