Don't insult the rules you are trying to append, it is just bad form. Don't EVER say something is "plainly obvious" as even something as simple as gravity doesn't work as expected in strong updrafts or away from a planet/star. If all was as you attested, there would be others writing their own modifications the EL system, and I haven't seen a rash of those.However CR does not parallel EL in the same way
the official rules attest. As we ascend in power, the effect
of CR upon EL diminishes. That fact is plainly obvious;
though certainly more and more pronounced the higher
we take things.
LGodamus said:Krusty while you are answering...how about that dire tiger in your system...what are the chances of a party of four without prior buffing or foreknowledge have vs. ye olde evil tiger of doom![]()
LokiDR said:Upper-Krusk,
LokiDR said:after purusing your system: I don't like it.
LokiDR said:First, you don't address the most important element of encounters: situational modifiers. For a system that prides itself on numbers, all you have is a basic reference to Core Rulebook II, page 102. That following page lists 7 elements that change EL in general. There are no numbers. The observations aren't very useful, as they are relatively obvious to those who think about it or have experience with them. Relegating all situational modifiers to this small section of the DMG (which might change location in 3.5) does not say much about the completeness of the system. It seems more like a CYA.
LokiDR said:Next, I don't like some of your numbers. Take flamebrother salamander, CR 4 under your system, EL 9.
LokiDR said:Four characters of 5th level in your system makes a PEL of 1. PEL+8 falls into the "very difficult" range of your encounter sceme. If four 6th level characters need to work to kill a 16hp AC 19 creature, it is a very pittiful party.
LokiDR said:Then, I take issue with your treatement of ECL and templates. It appears that I must recalculate a characters ECL every time they level due to ability power differences vs level and fractional rounding. I am not willing to do that, as a party of 7 people can have people leveling every session.
LokiDR said:As for your PDF, I think it suffers some significant issues. The titles are in a hard to read format. The drop-shadows used on the page border titles are distracting from the text.
LokiDR said:I shouldn't have to work to identify the chaper title.
LokiDR said:The side notes are sloppy, and occasionally insulting. No person who could understand your system would not understand the <= symbol.
LokiDR said:You forward reference several places (like "see next section") which is a horrid tatic. You should be more up-front about your redefinition of terms like EL in the first place, rather than leaving people with the conception of EL and CR from the DMG untill nearly 2/3rd of way through the article.
LokiDR said:Finally, I think you talk up your system far too much as you attempt to explain it. The following is a good example:
Don't insult the rules you are trying to append, it is just bad form. Don't EVER say something is "plainly obvious" as even something as simple as gravity doesn't work as expected in strong updrafts or away from a planet/star.
LokiDR said:If all was as you attested, there would be others writing their own modifications the EL system, and I haven't seen a rash of those.
LokiDR said:All in all, an interesting concept but an implementation that fails live up to my expectations of rule modifications: simple, direct, well thought out, and understandable.
LokiDR said:I think you have a created a system that works well in power curve of Epic games, but lacks the proper footing for the levels the majority of games I have seen run: 1-7.
LokiDR said:I still look forward to this article being published, and the general response it gets.
Fenes 2 said:After reading through that thread my head hurts.
Fenes 2 said:I tailor any monster/boss fight to my specific party's capabilities. I check DR, AC, hitpoints, resistances, special abilities, circumstances etc. for both party and opponent when creating and modifying an opponent.
Fenes 2 said:I don't need a detailed CR system, since even the most detailed system could only be a starting point at best for the customizing of the opponent in question.
Fenes 2 said:I don't need calculations, values etc. - I just need the PC's character sheets when choosing the opponent, and a bit of experience DMing the party. No CR system will ever be as exact as my current way of doing Opponents, nor as well-suited for my needs.
Coredump said:Loki, while I am still weighing how I feel about the pdf, I think you may have misinterpreted a few things.
Coredump said:First, UK has stated a few times that he still has to do the situational modifiers; they are not being ignored, just not completed yet.
Coredump said:Second, I cannot be sure while sitting here, but I think the Salamder/5thlevel party scenario is messed up; I think you missed something there.
Coredump said:Third, I can just about bet that the ECL for a template is not meant to be calculated every level.
Coredump said:I do agree, at least to an extent, regarding most of the 'formatting and style' comments you made; but I really like the funky font used.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.