I was responding to the comment that suggested that commoners run from a dragon because fear of it somehow drops their hp to zero instead of them just being frightened of it. In that case hp would equal 100% morale. I'm okay with morale being a very small part of hp or tempopary hit points representing increased morale, but it seems like some people want it to be all about morale. It may be that way in 4E, since it's the only way warlords can "heal" people. I just don't like it. The main component of hp has always been and always should be physical damage. 4E can't really decide what hp are. It has terms like bloodied that suggest all physical damage, and then it has healing surges and "healing" from the non-maigical warlord which suggest it being completely morale. For the sake of versimilatude, I wish they would leave the morale mostly out of the hp equation. If you want morale to be the end all and be all of hp, play chainmail of DDM instead of D&D.
I see 4E stepping back to the days of 1E when the DM was in control of the game. In 3E, as a DM, I felt less in control of the game from a there is a rule for everything syndrome. I feel like 4E encourages the DM to "take back the game". I felt 3E encouraged the players to game the system. Now, yes, you can take away stuff and dissallow stuff as well. But alot of the arguments I read are like the above:
I don't like the way Warlords heal.
Answer: Don't allow them in your game. Problem solved.
What ever happened to the days where we, as players and DMs made D&D into something that we liked and that we thought worked better for out group? Are these days, for the most part, gone? Why must we argue about this stupid term "RAW" then we can all get together and give each other ideas on how to better our game? RPGs (to me) are not about the rules. They are about the game played at each table. The rules guide us. I have changed a few of the 4th edition rules to better suite our group. Just as I have in every edition of D&D to date, and just as I will in every edition of D&D that may come out in the future. This is the job of the D&D DM. We do not just construct an adventure, but we construct a game, that our players want to play.