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Disappointed in 4e

I am also saying that continued day to day activity while never taking any damage that prevents (or strongly counterindicates) continued day to day actiity, was intentionally written into the 4e system's "smart play" because the good folks at WotC thought, although the result might quickly become absurd, it was "more fun".

Except that it's been written into every D&D system I'm aware of except 1E's optional rules for not dying when you hit zero hp.

The only difference in 4E is that banning clerics isn't sufficient to erase it from the system.
 

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Mega honking double standard.

Getting up, dancing a jig, falling into the same spot, and winking at the elf is not part of the resolution. No dice are rolled. It impacts nothing. It has no game effect. It's just adding some descripton to the situation, i.e., Colour.

Movement in D&D Combat Encounters impacts resolution.
 

Movement in D&D Combat Encounters impacts resolution.

Really?

What does it resolve, in this case, that trying to claw your way up the wall does not? How does it impact the rules, or the game mechanics?

Again, this is nothing more than a double standard. You can have it one way, or you can have it the other. You cannot have it both.


RC
 

Except that it's been written into every D&D system I'm aware of except 1E's optional rules for not dying when you hit zero hp.

1E rules weren't optional. Hitting zero hp in 1E made you unconscious and dying, that was core rules. What was optional was possibly extending the "start unconscious" range down to maybe -3.
 

Really?

What does it resolve, in this case, that trying to claw your way up the wall does not? How does it impact the rules, or the game mechanics?

Again, this is nothing more than a double standard. You can have it one way, or you can have it the other. You cannot have it both.

Are you...being serious? Like, you really, really, don't see the difference between the two examples? Really? Wow.

Is your hangup the use of the word "unconcious", perhaps? I mean, would you see a problem with a player whose character is immoblized tossing out some flavor text about trying to move, unsuccessfully?
 

How does jig-winking impact resolution?

Or is Colour defined by you as simply Colour you like the flavour of?
You're being ridiculous. If the character were not "unconscious", dancing a jig would be an action, per the rules. Again per the rules, unconscious characters cannot take actions. So he cannot dance a jig.

If you let him dance a jig, the player would be right to ask "well if I can dance a jig, why can't I run across the room to get the heck out of here?"

The jig-dancing itself would not impact resolution. Allowing an unconscious character to take an action (which would be required in order to actually dance the jig) could very well impact resolution.
 


You're being ridiculous. If the character were not "unconscious", dancing a jig would be an action, per the rules. Again per the rules, unconscious characters cannot take actions. So he cannot dance a jig.

Likewise, ithe character were not "unconscious", trying to get up would be an action, per the rules. Again per the rules, unconscious characters cannot take actions. So he cannot try to get up.

If you let him dance a jig, the player would be right to ask "well if I can dance a jig, why can't I run across the room to get the heck out of here?"

Because that would impact resolution. Remember, that was what LostSoul said: If it doesn't impact resolution, it's colour. After all, if the DM lets the character start clawing his way up the wall, only to fall back, why won't he let him claw his way partly out of the room, or into the Pool of Healing?

If allowing an unconscious character to take an action (which would be required in order to actually dance the jig) could very well impact resolution, then so could allowing the unconscious character to try to claw his way up the wall.


RC
 
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If you spent as much time answering it now as you have telling me it's already been answered, maybe I could stop asking.

Hmmm.

My point is that I have already spent time answering it, and it has done no good. Therefore, I reason that if I did so again, you might not ask again right now, but when the conversation continued on a bit, I would very likely find myself in the same position of recursive discussion.


RC
 

If allowing an unconscious character to take an action (which would be required in order to actually dance the jig) could very well impact resolution, then so could allowing the unconscious character to try to claw his way up the wall.

Failing to take an action is not the same as taking an action. Besides which, a dying character in 4th edition has a chance every single round, however small, of clawing his way back to his feet with no outside assistance. Is it wrong that the player narrates his character trying to do exactly what he's trying to do (roll a natural 20) every round until he either succeeds or dies?
 

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