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Disappointed in 4e

Failing to take an action is not the same as taking an action.

Attempting to take an action is what the player announces; success or failure is determined through game mechanics or DM Fiat.

That said, either colour is "anything that doesn't impact resolution" or it is not. If it is, and if jig-winking doesn't impact resolution, then jig-winking is perfetly fine colour. Maybe not to your taste, but not everything is wrongbadfun because you don't like it.

Conversely, if colour is not "anything that doesn't impact resolution", an unconscious character cannot attempt to take any action; he's unconscious. The roll he gets isn't him "attempting" anything.

One way or the other.


RC
 

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Likewise, ithe character were not "unconscious", trying to get up would be an action, per the rules. Again per the rules, unconscious characters cannot take actions. So he cannot try to get up.
You're still conflating two meanings of "try" here. If my character were not unconscious, and I said "I try to stand up", the DM would say "What do you mean? You either stand up or you don't."

Why? Because in mechanical terms, "try" has no meaning with respect to standing up. If you able to do it and declare it as your action, you do it. There may be subsequent repercussions, but you do it.

If you unable to do it, then you can't do it even if you declare you are doing it. "Try" has no mechanical meaning here. It can therefore only be colour.

Because that would impact resolution. Remember, that was what LostSoul said: If it doesn't impact resolution, it's colour.
Fine, you win. LostSoul's criteria needs to be modified or rephrased.

Actually, maybe not. If an enemy has a readied action "I attack if he gets up", then the jig-dancing does impact resolution. The creature gets an immediate reaction to the jig-dancing. This clearly impacts resolution of the encounter.

If allowing an unconscious character to take an action (which would be required in order to actually dance the jig) could very well impact resolution, then so could allowing the unconscious character to try to claw his way up the wall.
Again, "try" has no meaning in game terms in this case. So it can only be colour.
 

Attempting to take an action is what the player announces; success or failure is determined through game mechanics or DM Fiat.
Yes, and the game mechanics for standing up from prone are: if you are able to stand up and you announce your are standing up, you stand up. So "try" has no meaning here. You either do or you don't. There is no try.

Conversely, if colour is not "anything that doesn't impact resolution", an unconscious character cannot attempt to take any action; he's unconscious. The roll he gets isn't him "attempting" anything.
The term "action" has a defined meaning in the rules. Rolling a death save is not an "action" in game terms.
 

You're still conflating two meanings of "try" here. If my character were not unconscious, and I said "I try to stand up", the DM would say "What do you mean? You either stand up or you don't."

Really? Because, IME, the DM would either say, "You stand up" or "The ogre tries to whack you down before you can stand up; make a Reflex save" or something of that nature.

Why? Because in mechanical terms, merely because you attempt to stand up doesn't mean that you are able to do it. Try always has meaning with respect to standing up, or anything else, even if that meaning isn't often necessarily used. If you declare it as your action, and you able to do it, you do it. There may be subsequent repercussions, or things that prevent you from standing (sliding floor, trying to stand up on slippery tilty ice, an ogre trying to prevent you from standing), so you may not do it.

"I X" always means "I try to X" because you never know for certain that a die roll, or an outright failure to succeed, isn't in the offing.

If you unable to do it, then you can't do it even if you declare you are doing it. Your declaration of what you are doing, in fact, has no mechanical meaning except that it denotes that you try.

Fine, you win. LostSoul's criteria needs to be modified or rephrased.

Really?

Actually, maybe not.

Really?

If an enemy has a readied action "I attack if he gets up", then the jig-dancing does impact resolution. The creature gets an immediate reaction to the jig-dancing. This clearly impacts resolution of the encounter.

Well, LostSoul's initial "colour" had the fighter start to claw his way up the wall, and then collapse, so I guess that wasn't colour either. The creature gets an immediate reaction to the wall-clawing-upward. And I guess, then, "4e can be a good game if you violate the rules" is back on.


RC
 

1E rules weren't optional. Hitting zero hp in 1E made you unconscious and dying, that was core rules. What was optional was possibly extending the "start unconscious" range down to maybe -3.

I know we didn't play this one as written in 1E (surprise! a 1e game with an unintentional house rule! :) ), so I'm not sure I have it right...

Assuming we're not extending the threshold...

A 1e character has 6 hit points.
If he's hit for 7 damage, he's dead.
If he's hit for 6 damage, he's dying - unconscious and losing 1 hitpoint per round, and will die at -10.

Is that how it works as written? The -10 is only death if you hit the threshold on the way (0 exactly, by default), otherwise you die as soon as you go negative?

-Hyp.
 



Really?

What does it resolve, in this case, that trying to claw your way up the wall does not? How does it impact the rules, or the game mechanics?

Movement is part of Effectiveness, not Positioning. In other words, it's a strict game mechanical thing - mechanics tell you how fast you can move and what happens when you move to places.

Movement could trigger OAs. It could trigger Readied Actions. It could trigger Immediate Actions. It could trigger an attack. It could add modifiers to attack rolls.

Movement impacts resolution. It's important in D&D.

Movement is not colour in combat encounters. It may be in skill challenges, depending on the situation.

Whereas the description of what's going on when you're making your Death Save - in this case, a failed Death Save meaning you try to get up, but fail - is colour.
 

Well, LostSoul's initial "colour" had the fighter start to claw his way up the wall, and then collapse, so I guess that wasn't colour either. The creature gets an immediate reaction to the wall-clawing-upward. And I guess, then, "4e can be a good game if you violate the rules" is back on.

No, I didn't say anything about "wall-clawing-upward":

The PC come across a Kruthik lair and engage in battle. The Fighter charges up to the Adult and they begin trading blows. Finally, one claw slips past the Fighter's guard and smacks him in the face, tearing his cheek open.

He falls, seeing stars. His muscles won't work, up is down, everything's a blur. (-12 HP, fails death save.)

As he lies on the ground, the Kruthik keeps tearing and gnashing at his armour. It's bound to hit something vital if this keeps up. (Takes two damage, -14 HP.)

The Fighter tries to get up, but he can't. (Fails death save.)

Luckily the Wizard Thunderwaves the Kruthik Adult away just as it was about to slash open the Fighter's neck.

"You're not going to do much good on the ground like that!" the Warlord yells, and the words make it through to the Fighter. Inspired, the Fighter clears his head through a gargantuan effort of will. (Inspiring Word.)

He rises, tastes the blood from his ripped cheek, and takes a minute to gather his breath. (Second Wind.)
 

Really? Because, IME, the DM would either say, "You stand up" or "The ogre tries to whack you down before you can stand up; make a Reflex save" or something of that nature.

Only if the DM has a house rule that says a character must make a Reflex save to stand up if an Ogre is standing over him.

Why? Because in mechanical terms, merely because you attempt to stand up doesn't mean that you are able to do it.

As long as you have a move action, you can stand up. That is true in 3E and 4E. The act of standing up could cause a AO in 3E, require a save if the ground you are standing on is slippery, or trigger a readied action from said Ogre to attack you. None of these occur unless you are able to stand up. When you are unconscious you have no actions, thus you can't stand up. Saying your character is trying to do something that is auto-fail does not impact resolution, because we know what the outcome will be - you can't stand up. So whether the DM says you can try or you can't try, the resolution is exactly the same - you can't stand, you do not trigger an AO, you don't have to make a save, and the Ogre cannot trigger his readied attack. With the "say yes" guideline of the 4E DMG, there is no reason to tell the player he cannot describe his death save as an attempt to stand because the resolution of the yes or no is exactly the same.

The difference between a yes and a no to get up and dancing a jig is different. The winking part, who cares? My grandfather laid in oain under heavy sedation dying in the hospital. He hadn't moved for a week. He sat bolt upright, looked around the room worriedly, saw that my grandmother wasn't in the room, then laid down smiling and died on the spot. Too bad he was Unconscious and didn't have any action or Perception of what was going on around him. (Sorry for the downer, but it is a true story, and actually is a feel-good rememberance story for my family. It seemed to us he wanted to be sure my grandmother didn't have to watch him die, so he could finally let go.)

"I X" always means "I try to X" because you never know for certain that a die roll, or an outright failure to succeed, isn't in the offing.

Not always in game terms. There are some actions that are auto-successes and auto-failures. Standing when Unconscious is auto-fail, so trying to stand does no harm because you know your character will fail.

If you unable to do it, then you can't do it even if you declare you are doing it. Your declaration of what you are doing, in fact, has no mechanical meaning except that it denotes that you try.

Right. Trying to stand when you can't has no mechanical meaning. That's why we are calling it color.


Really?

Really?

Really really. ;)

Well, LostSoul's initial "colour" had the fighter start to claw his way up the wall, and then collapse, so I guess that wasn't colour either. The creature gets an immediate reaction to the wall-clawing-upward. And I guess, then, "4e can be a good game if you violate the rules" is back on.

No, it doesn't. The creature would only get the immediate action if the character actually stood up. But since he can't stand when Unconscious, he didn't actually stand, thus no readied action would be triggered.

The only 4E rules violation is you trying to impose a "Reflex Save" (which doesn't even exist) on a character trying to stand up just because an Ogre is standing over him. You can't claim rules violations when you're just making up stuff that feels right to you and claim it as RAW. This isn't even 3E RAW. 3E RAW would require the Ogre to ready a trip attack or make a trip attack as its AO when the character stands up. Neither is triggered by RAW unless the character actually stands up.
 

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