Asmor
First Post
I've got a question about disarm and trip...
If I disarm someone, their weapon is now on the ground in their space. Picking it up is a move action which provokes an attack of opportunity. Can I use that attack of opportunity to disarm him so he never gets the weapon?
Similar question about trip. Can I attempt to trip someone with the Attack of Opportunity as they're getting up?
As long as we're on the subject, doesn't it seem a little ludicrous that a level 1 human fighter could get +10 to their disarm attempts (exotic weapon proficiency in Spiked Chain, Combat expertise (prereq) and improved disarm, that's +4 for the feat, +4 for a 2-handed weapon and +2 for the chain). I had my first game in a campaign yesterday where I made a fighter/rogue who does just that and I never missed a disarm attempt once, although I barely ever actually hit anything...
And howabout this; Level 2 fighter with the above feats, plus improved trip. +10 bonus to disarm opponent. When they try to pick up their weapon, +4 bonus to trip them and you get an attack, with +4 to hit since they're prone.
Add Combat Reflexes into the mix and keep in mind the spiked chain's 10' reach and things get pretty damn hairy.
If I disarm someone, their weapon is now on the ground in their space. Picking it up is a move action which provokes an attack of opportunity. Can I use that attack of opportunity to disarm him so he never gets the weapon?
Similar question about trip. Can I attempt to trip someone with the Attack of Opportunity as they're getting up?
As long as we're on the subject, doesn't it seem a little ludicrous that a level 1 human fighter could get +10 to their disarm attempts (exotic weapon proficiency in Spiked Chain, Combat expertise (prereq) and improved disarm, that's +4 for the feat, +4 for a 2-handed weapon and +2 for the chain). I had my first game in a campaign yesterday where I made a fighter/rogue who does just that and I never missed a disarm attempt once, although I barely ever actually hit anything...
And howabout this; Level 2 fighter with the above feats, plus improved trip. +10 bonus to disarm opponent. When they try to pick up their weapon, +4 bonus to trip them and you get an attack, with +4 to hit since they're prone.
Add Combat Reflexes into the mix and keep in mind the spiked chain's 10' reach and things get pretty damn hairy.