jgbrowning said:
I posted earlier but must have been overlooked.
1. What do you define as D&D and what isn't D&D?
My point -- which I should have been clearer about, in retrospect -- had to do with the system (i.e. the actual rules) of the different versions of D&D. It did had nothing to do with other aspects of the 'D&D'. In fact, I think you can play a "D&D-ish" game with many different systems. If someone thinks that "D&D" is "playing characters like wizards and warriors with friends", then I suppose GURPS, Fantasy Hero, Rolemaster, etc., all count as "D&D".
Also, as I stated in my first post and consistently thereafter, I don't think any particular edition is "D&D" or is "not D&D". That hasn't been my purpose.
jgbrowning said:
2. How have these things changed enough for you to say that the current edition is a radically different game than what came before in earlier editions?
Very roughly, I would refer back to a point that I have already made a few times -- namely, that it is very easy to 'convert' materials for any pre-3e edition of A/D&D into the rules of any other pre-3e edition. That is, it takes almost no time (indeed, can generally be done 'on the fly') to convert a basic D&D module for a 1e or 2e AD&D game (and vice versa).
In contrast, converting any pre-3e module or setting into 3e terms is a
major task. It is as difficult, IME, as converting a pre-3e module for an entirely different system like Rolemaster or GURPS.
I could go into the various rules details, but that generalization does a good enough job (given the amount of energy that I willing to invest in this thread) to illustrate my position.
jgbrowning said:
3. And more importantly how did the changes in the previous incarnations not result in radically different games when compared from edition to edition, but the last two incarnations did result in a radically different game?
See my answer to 2.
jgbrowning said:
We have to know your critia before any meaningful discussion can occur. Please let us all know the mental steps you went through to reach your conclusion. Then people can tear them apart or agree with them on a case-by-case basis.
You've got to be kidding if you want a breakdown of all my "mental steps" in arriving at my positions. This topic is just not that important.
Anyway, I spend my work days teaching freshmen students the difference between valid and invalid arguments, etc. I am not about to start constructing formal arguments on a FRPG message board during my spare time!