I'd say that 3e is MORE accomadating to role-playing than then the previous editions.
I can see where by paring out the feats and the prestige classes and switching to Ken Hood's rules, I could make something that is very workable because the core mechanics have been greatly improved. Nonetheless, I feel that D&D has been getting more geared to powergaming over time rather than less, so my opinion is diametrically opposed to yours I guess. Same products, different opinions. Go figure.
Also, #1-3 on your list seem to contend that products that cater to powergaming are bad, and that it's disrespectful to the public to publish them. Why is that so? I don't enjoy that style of play, but tons of people must, for the game to sell like this.
I can see where you might interpret my list in this fashion, so let me try and clarify.
Up to a certain point, widening the popularity of a product (especially a niche one like RPGs) is most definitely a good thing for both the consumer and the company. Sales go up, prices go down, and the initial changes to the product are pretty minor and essentially stylistic in nature.
After that point, additional changes start affecting the overall quality of the product, because you can no longer just change the style to attract more people, you have to change the content somehow. With RPGs, this would likely mean dropping the writing level down or simplifying the conceptual basis for the ruleset. Eventually, you widen the net as far as you can, but the product is by now getting useless to the individual customer. It is slightly useful for everyone and completely useful to no one, if you get my drift.
To me, WotC is on the first step, and the changes they made are generally good from the perspective of the gaming community. The movie industry, again to me, is on the second step. They cut movies to specific lengths to maximize throughput. They simplify plots and characters. They make drastic changes to historical accuracy to cater to focus groups. Real changes to the quality of films have been made in order to maximize profitability and applicability.
Of course, WotC has not gone to this extreme, so my comments on the film industry do not currently apply in the RPG industry. I don't honestly want to be around if WotC
does go the way of the film industry and makes RPG products that are understandable to the slowest person among us.
Nevertheless, my fear is that in the future, when sales are again lagging, there will be another attempt to make D&D more popular ... perhaps a drop in the level of the writing to accomodate folks with less education. Then perhaps another change down the pipe to make the concepts easier to understand, etc., etc. ... ad nauseum. Once started, this process of widening the net often never stops.
When Mr. Dancey admitted that D&D 3e could have been more elegant, but they focused more on making it popular, to me that was an admission that this was the road they had decided to start on, and I find respecting a choice like this very difficult. Many may disagree with this assesment of the quotation and are perfectly within their rights to do so. In the end, if the way the product was made satisfies you, then buy it. It doesn't satisfy me ... and I quite honestly can't help thinking the way I do.
Part of making the product more popular was to lean more in the powergaming area, IMO. That is neither inherently bad or inherently good. If, like me, you abhor powergaming, this will undoubtedly be seen as a 'bad' move because it means you have to put in more effort to get the system to fit what
you want. If, on the other hand, you are a powergamer (there seem to be a lot of them), then this move is undoubtedly a 'good' move because the system is more in line with your likes and dislikes. Neither group is moronic or stupid, they just have different preferences and the product currently leans away from mine and towards someone else's.
So, there you have the two reasons for my decision to sell my 3e books: I think that WotC has moved down the wrong path in product development, even if this first step was a very good one as far as sales are concerned *and* their product no longer fits the bill for me because of the changes. Both are viable reasons for not choosing this product, from my perspective
I am realistic. I am 33 and no longer in the 'core' D&D group, so WotC is going to be much less interested in my money than in creating a new batch of gamers in young people. I can accept that and also accept that the bulk of gamers do not play the way I do - as evidenced by the sales of 3e. No big deal. I'll just buy from a company that *is* catering to my market segment.
You say that WotC is moving towards an attitude of treating its customers like morons.
What I said is precisely what I had written. This is your personal *interpretation* of what I wrote.
Nevertheless, to respond in the light in which I think you intended...
It is a long way from that, but the proper business mindset is now entrenched for it to get this bad in the future. I quite honestly hope that this never happens.
Are you saying that powergaming is a moronic activity? If so, why?
No, not at all ... just that it doesn't float my boat. I will admit that I quite honestly do not get the point of it. Fight nameless monster, powerup, fight another nameless monster, levelup, repeat, but there are a lot of things I don't understand.
My room mate plays Madden 2003 and wins every game 50+ to zip. I get bored in about ten seconds flat with that game because I too have no challenge, but he seems to quite enjoy racking up the points against a bunch of computer pylons. I don't understand *this*, either, but I am not about to make him give up something he likes to do. Instead of playing Madden, I just play something else that *does* challenge me.
Which is the detente that I want to meet with the powergamers. Play how you see fit, but let me also play how I see fit. If we can meet at the same gaming table and accomplish this, then I am all for it because I find diversity stimulating. Unfortunately, in my experience, I have found my style of gaming to clash very strongly with powergaming and so I have chosen to keep the two types of players separate so that everyone can enjoy themselves.