Hello all,
It's time for my first and likely-to-be-ignored ignored D20 post here on the Harn folk!
This being my first post to you, I thought I'd serve up a link to an interesting thread I spent considerible time mulling over, much to my regret. In it, some D20 players discuss problems they have/had haved with the Harn system in its various forms. It is in the ENWorld forums.
http://enworld.cyberstreet.com/showthread.php?s=&threadid=22289
Personally, I agree with those who state that Harn is too time consuming and problematic in its presetation, as well as being all too linear in the initial stages of character developement. That said, I've played Harn for many, many years and have had a blast, but was never completely happy with the rules. Even the newest ideas I have recieved from fellow players-- who gave me vastly superior plans and ideas of implementation-- failed to fix the problems inherent with the character generation and other issues.
Having tired of low to null fantasy and unrealistic character/plot development, I wanted to switch to high fantasy and ended up switching to Forgotten Realms (the setting) and D&D 3e (the rules), because I could not make Harn fit my definition of what I wanted the game to be (both setting and rules), despite months of devoted tinkering. D&D 3e proved to be exactly what I was looking for. I probably could not and would not have appreciated or enjoyed D&D if I had stumbled across them in my teenage years, LOL, but now with the benefit of age, I am really enjoying them and wished I'd found them sooner (before blowing some big money on Harn stuff).
I had tired of seeing almost all of the new Harn ideas coming out catering to the low fantasy crowd, removing what I feel is special about fantasy settings. Most of these ideas from fellow Harn players were unusable for my game, and I was stuck buying only "crunchy bits" (to cobble together for my house rules) because I felt the quality of the adventures and world settings were such generic, terrible low fantasy "drivel" where little, if anything, made sense.
This post isn't to slam Harn (of course!) or those who play it, so don't get your dander up, folks. I had fun with the game but now that I've moved on to a new one, I can better appreciate the problems some people have with Harn/HarnMaster and the reasons behind it.
I thought the link above might shed some light on why some people are abandoning (or have already abandoned) Harn in favor of other systems (not necessarily D&D, although that is the most widely used system available).
For those frustrated souls seeking a more enjoyable, high fantasy alternative to Harn, you might want to check out D&D 3e by WotC.
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Now for something completely different:
a. If you didn't recognize this post, you've been in this thread too long. Stop flaming, turn off your computer, and walk away.
b. This post is born of sheer frustration. I come to the ENworld forums to have fun, and to pick up innovative tips for my campaign. I did not have to click on this thread, of course, but it did not have to be posted in the first place. Don't take the above as truth--I have certainly not played Harn, and as some others on this thread have indicated, would not now play with the system if it was the only one on the market. Thanks for ruining it's potential for me

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c. Thank you for your time. Enjoy your life.
DIE, Thread, DIE!