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In some case, the fighter is clearly the superior choice for solving the problems, given his abilities. In other cases, the Wizard is. in others the cleric is. That means IF the GM applies a reasonablely diverse series of situations and challenges, each class will get his niche scratched now and again.
I have not seen any class "useless" out of a dungeon at all.
I will note that a few PrCs seem to be woven into a very tight niche, to represent a specific oprganization, and that they are seemingly rather unsuited for PC usage.
All this said... the degree to which classes see their niche and their non-biche situations, the equitability of those, the degree to which skills are used and deats play a significant role, and so on are all directly and inextricably linked to the GMs understanding and use of encounters.
If the GM does not choose encounters and stories and events and scenes with his PCs and their abilities in mind, any or all of these "problems" you mention can and will occur.
Thats not a system issue, however, tho YMMV.
Why would you need RULES for this? A class is a set of abilities to represent an archtype in the campaign. PRCs even more tend to reflect specific groups within the campaign itself. I don't need rules to tell me whether the Knight of the ShireWood have bonuses against their traditional enemies, do I?7thlvlDM said:
My reasons: there are no rules for designing a prestige class,
Again, why would i need RULES for this. If the feat progression i create accomplishes my goal, it is good.7thlvlDM said:
or how to design good feat progression.
Most classes have what i call a DYNAMIC equilibruim as opposed to a STATIC equilibrium. This appears to have been a design goal of 3e.7thlvlDM said:
Furthermore, I feel that the core classes are balanced solely for the dungeon. If you take them out of such a limitted setting where they are allowed to kill 90% of what they encounter and put them in a game that is not continuous fighting, spellcasters will have a clear advantage due to versatility.
In some case, the fighter is clearly the superior choice for solving the problems, given his abilities. In other cases, the Wizard is. in others the cleric is. That means IF the GM applies a reasonablely diverse series of situations and challenges, each class will get his niche scratched now and again.
I have not seen any class "useless" out of a dungeon at all.
I will note that a few PrCs seem to be woven into a very tight niche, to represent a specific oprganization, and that they are seemingly rather unsuited for PC usage.
I have not seen feats and skills as insuffuicient at all in my games. Skills play a very important role in most situations.7thlvlDM said:
We must find a way to make feats and skills more versatile! Still wouldn't help the monk though![]()
All this said... the degree to which classes see their niche and their non-biche situations, the equitability of those, the degree to which skills are used and deats play a significant role, and so on are all directly and inextricably linked to the GMs understanding and use of encounters.
If the GM does not choose encounters and stories and events and scenes with his PCs and their abilities in mind, any or all of these "problems" you mention can and will occur.
Thats not a system issue, however, tho YMMV.