Discussion for a Kingdom of ashes OOC II

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Clarifications and refinements

Laurel said:
Still need at least one plan to get out in a hurry though J- but that could be the hole in wall or the disguise trick them into killing each other.
Passwall makes a good backup for escape, although you'd still need to get across the inner and outer no-man's land.


Laurel said:
Staggering our ascents good, but time or distance? If time staggering, maybe just have team one go then one minutes after grapples go up team two goes using the same ropes and hooks already in place.
Whatever you do, just make sure you have the timing ready and agreed upon--if somebody decides to change the plan at this point, it will be hard to get back on track. Invis. is primarily being used to get you across the dangerous no man's land without being observed. Nobody has made any forays into that area yet from your side, and so you'll need to be careful, even though you'll be invisible. I like the staggering idea, as well as hitting two sides of a guard post, and meeting in the middle. All of the small variations are valid, it's just a matter of you guys picking one. Draw straws, roll a die--whatever. I see no major disadvantage with any of them.


Laurel said:
On that same note- can Arhconus and I, who have hand signals worked out after four weeks of hunting now, teach basic ones to the group? Would it add/help/negate the check for whatever that is?
In a rules sense, no. If there's a complete communication system that you have created, it would cost the same (in skill points) as learning a new language. If it's just generally descriptive signals and movements, it's just a bluff/sense motive thing.


Despite this, you might get a bonus if you declared that you had been "practicing" with the group--although it won't be anything spectacular.

Alternatively, you've got enough money now that you could get at least 6 (and I might make a deal for 7) rings of telepathy made, so that you could communicate silently, making the innuendo checks unnecessary. It'd wipe you out almost completely of gold, silver, gems, and goods....but they'd make invading easier. (I think you'd have 3000 GP left).

Laurel said:
is it this piercing pain in my head if it goes off? do I end up with a penalty for listen checks while alarm goes off? after it starts do I just dispel the spell and it stops?

You can choose what kind of alarm it is. If you want a silent, mental alarm, it'll be a spider-sense kind of tingle. You can even make the alarm audible to everyone. You could cast it so that it was a tickle in your armpit--you pick, and that's what it is.

Laurel said:
On a less important note- our calling card- We could always just go with leaving the talon mark on foreheads/ chopping off heads/ tying pieces of red cloth to uniforms of enemies… I just do not think any of these will strike fear into the enemy, but it would tie all the killings together.

I like the red cloth....or maybe coins with phoenixes on them? The symbol need not be scary on its own...but the more you do, the more times you leave it, the scarier it will get.
 
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The_Universe said:
Alternatively, you've got enough money now that you could get at least 6 (and I might make a deal for 7) rings of telepathy made, so that you could communicate silently, making the innuendo checks unnecessary. It'd wipe you out almost completely of gold, silver, gems, and goods....but they'd make invading easier. (I think you'd have 3000 GP left).
This could be cool... we could also just get two, or a partial amount instead of everyone having one. If we have two teams moving at wall, just one for each team. Xath and Justice rock on the bluff/sense motive stuff, so they can just wave thier pinky and we would completly understand them.
But I leave this to the group.... I am fine either way.


The_Universe said:
I like the red cloth....or maybe coins with phoenixes on them? The symbol need not be scary on its own...but the more you do, the more times you leave it, the scarier it will get.
Coins... no giving them money! :) We could use some chips/slivers of wood with the phoenix though...?
PS- L'aurel taking and wearing red mask for mission.
 

Ooh Oooh, For our trademark we could turn on all of the sinks and put cloth in the drains so they overflow. Then we could call ourselves the Wet Bandits...
 

Laurel said:
Coins... no giving them money! :) We could use some chips/slivers of wood with the phoenix though...?
Chips of wood work, although somebody would have to be putting phoenixes on them. For coins, I was thinking copper pieces, rather than something that would seriously drain you of resources. But hey--simple red masks left at the scene work just as well. The key is consistency.
 


Ok, so what I'm trying to do right now is make a list of equipment we have and are going to take with us, and a list of equipment we need to aquire. Kennon suggests taking out a loan from the Kingdom. I don't know how he expects us to give to the poor when we're already in so much debt.


So right now we have:

Wands of:
Knock 44
Detect Secret Doors 21
Melf's Acid Arrow 28
Levitate 6
Hold Person 48
Fireball 5th Level 47
Shatter 9
Shatter 28

Potions of:
Cure Light Wounds 5
Cure Moderate Wounds 2
Eagle's Splendor 1
Spider Climb 1
Oil of Bless Weapon 1
Mage Armor 1
Lesser Restoration 1
Endure Elements 1
Barkskin +2 1
Bull's Strength 1

Scrolls of:
Locate Object
Delay Poison
Shield Other
Detect Snares and Pits
Animate Rope
Detect Magic
Ghost Sound

Other items:
Folding Boat- useful to take with us just in case.
Rod of Rulership- when we get back, we'll sell it to Jaine, but right now we can control draconids with int less then 12 (and those with higher Int who fail a will save) Idea: We could rule the City Watch
Rod of Lesser Quickening- awesome. Once per day, one of us can cast a spell as a free action.
Javelin of Lightning- anyone use Javelins? If not, let's sell it.
Dagger +3 of Frost/Icy Burst- it's sooooooooo pretty...

I'll post what we need/want in a separate post.
 

Xath said:
Ok, so what I'm trying to do right now is make a list of equipment we have and are going to take with us, and a list of equipment we need to aquire. Kennon suggests taking out a loan from the Kingdom. I don't know how he expects us to give to the poor when we're already in so much debt.
By no means do I expect you to donate money to the poor--as long as you don't care about being exalted. My comments on generosity were just to remind you that it was a required part of being exalted. I agree that it is unreasonable...but since exultation really gives you some unreasonable advantages, there has to be a tradeoff somewhere.

The list looks good!

If somebody isn't going to use those weapons, sell them ASAP! Both are powerful and useful, but if they're not going to go on the front of someone's sheet (ie, as primary weapons) get rid of them and spend the money on stuff that's going to have more utility.
 

Xath said:
Javelin of Lightning- anyone use Javelins? If not, let's sell it.
Dagger +3 of Frost/Icy Burst- it's sooooooooo pretty...
For these two- I think Tim is spear/crossbow, but I am not 100% on that one.
For the dagger... does everyone have a sharp point weapon to slice throats with? (except Kareth who just likes to 'grrr.. smash') :D

But as kennon said if not specific to someone we can sell them and get nicely tailored weapons to each person...
 
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Xath said:
Justice Fairweather now has posession of a Phylactery of Undead Turning (11000gp) which allows her to turn undead as if her class level were 4 levels higher than it is. Make a note of it.
Awesome, did we just buy this? or did Xath work some ...um... magic and earn it?
 

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