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(Discussion) General Part IV

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I am all for something like this:

The various Gods have all invested energy in the Positive Tower/whatever, where any who wish for their friend to be ressurected must journey to do so. Ths would be a cool adventure in itself (except for the dead guy/girl...).
Once there, they plead their case to Phostus, the Angel(or whatever) of Ressurection (known as the Keeper of the Souls), tasked by the Gods to Judge who is worthy of coming back, and who is just fine where they are.
This should be accomplished within a time period, as we could rule that all Souls wait for (X time period) before going to their final resting place.
If allowed to return, the are Geased with some task set by an Oracle that lives at the Tower. The Gods use the Tower as (for lack of a better term) a service, heroes accomplish goals/quests for them, they bring back the dead from time to time. Gods need Agents just like anybody else.

Broken Down without the story bits...


1:Character dies.
2:Allies/friends Journey to the Tower of Positive Energy to plead case for dead PCs ressuretion with the Keeper of the Souls in waiting(Diplomact Check DC20 or so, modified by the eloquence of the Diplomat PC's speech/write up).

3:If the Keeper allows for the return of the Soul, the newly brought back PC is Geased with a task (an Adventure run by another DM), set by one of the Churches in game.The PC still loses 1 Level as normal.

4:If character completes task withing alloted time, they live. if not, they are consigned with an eternity of whatever afterlife they have waiting.


Much cooler, I think, than 'pay 10,000GP, poof, you're back but a level less...'

-Uriel
 
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(Sheepish Look)
Um...we decided tha we weren't using the attck roll of 20+20+hit = death from the DMG, right?
Instant Kill 3.5 DMG pg 28

Let's just say that we should (cough) make a ruling on this asap...

:|
Ahem, back to my game...
 
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Uriel said:
(Sheepish Look)
Um...we decided tha we weren't using the attck roll of 20+20+hit = death from the DMG, right?
Instant Kill 3.5 DMG pg 28

Let's just say that we should (cough) make a ruling on this asap...

:|
Ahem, back to my game...

:eek:

That round was freaking insane.

I hope Troi doesn't die...
 

I'm sure that someone will get Troi up and movng again.

On a different note: We have decided to go with the 3/4 HP, which presents the odd math of the D10 classes.
So it's 7 at even, 8 at odd. hat sounds fine.

What I really want to mention is a system that Thels uses in his games in Rl and in his PbPs, I assume.
Half numbers for BaB.Fort,Ref and Will bonuses.
If I understand it, he gives a .5 bonus for '0' bonus levels between bonus levels. By the rules, one could go bard,wizard.rogue and then cleric and never geta Base Attack Bonus. By thels sysyem, you would have a +2 BaB.
I favor this and I think that i will implement it in my brand new RL Campaign.

Thoughts?

Hopefully Thels will comment as well.


-uriel
 

I'm fine with partial base attack bonus. Might be fine with partial saving throws.

We are not using the instant death variant from the DMG, though if stated clearly at the beginning of an adventure and cleared with the judges initially I would let a DM use it on an adventure by adventure basis.
 

Creamsteak said:
I'm fine with partial base attack bonus. Might be fine with partial saving throws.

We are not using the instant death variant from the DMG, though if stated clearly at the beginning of an adventure and cleared with the judges initially I would let a DM use it on an adventure by adventure basis.

I use it in RL, but I am for not using it in ENWorld, especially if we go with a less-easy Ressurection option (CS, please let me know what you think of mine above).

I missed whacking Troi by a point anyways...:D
Man, these Feral Orcs are brutal...
Good thing that they are worth a boatload of XP.
 

Uriel said:
I missed whacking Troi by a point anyways...:D
Man, these Feral Orcs are brutal...
Good thing that they are worth a boatload of XP.

I wouldn't have been very happy if Troi had died.

Of course, having the threat of death looming so close makes the game that more entertaining. :)

And they better be worth some decent XP... I want to level so I can use my whip on a regular basis. You keep throwing these creatures with natural armor at us, and I'm getting irritated by the fact that I can't use my primary weapon against them... :p;)
 

GnomeWorks said:
I wouldn't have been very happy if Troi had died.

Of course, having the threat of death looming so close makes the game that more entertaining. :)

And they better be worth some decent XP... I want to level so I can use my whip on a regular basis. You keep throwing these creatures with natural armor at us, and I'm getting irritated by the fact that I can't use my primary weapon against them... :p;)

You could still use it, it disarms and trips. I keep expecting you to do just that.
Some of the Orcs have carried weapons, ya know.

:D

For the record, i have the Feral orcs at 1.5CR, which makes them 450 or so Xp each, so yes, they are worth a bit.
Here's what they look like, more than a match for a 1st Level PC.

Kroggothite Orc
Medium Humanoid(Feral Template)
HD 1D10+2 <9>,Init +1 Spd 40' AC 15(6 Natural,-1 Dex) Base/Attack +6Melee
1D8+5 Claw or by weapon (Greataxe 1D12+7 for example> Reach:5 feet
Special: Light Sensitivity,Darkvision,Improved Grab.
Fort +4 Ref -1 Will -1 Str 21 Dex 9 Con 14 Int 4 Wis 9 Cha 6
Listen +0 Spot +0 Scent (Replaces Alertness)
CR 1.5

Just a rough version of the base feral orcs, but a brutal combat machine...
 
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Uhh, I use that sometimes actually. It's more balanced and streamlined IMHO. Also, no stacking +2 starting saves. The one in newfoundland was slightly incorrect though. Okay, here goes:

Base Attack Bonus:
Multiply all character levels with a good BaB (4 at level 4) by 1.00
Multiply all character levels with a medium BaB (3 at level 4) by 0.75
Multiply all character levels with a poor BaB (2 at level 4) by 0.50
Add the total together, round down

Saving Throws: (Do this three times, once for each save)
Multiply all character levels with a good save (starts with 2) by 0.50
Multiply all character levels with a poor save (starts with 0) by 0.34
If you have at least one character level with a good save, add 2.00
Add the total together, round down

Example:
Cleric1: BaB +0 Fort +2 Ref +0 Will +2 (BaB +3 at level 4)
Wizard1: BaB +0 Fort +0 Ref +0 Will +2 (BaB +2 at level 4)

BaB: 0.75 from Cleric, 0.50 from Wizard, 1.25 total, becomes +1

Fort: 0.50 from Cleric, 0.34 from Wizard, 2.00 for having it good at least once, 2.84 total, becomes +2 (but if the Wizard rises a level, it becomes +3, even though their normal total would be +2)

Ref: 0.34 from Cleric, 0.34 from Wizard, 0.00 for having it poor only, 0.68 total, becomes +0 (but if the Wizard rises a level, it becomes +1, even though their normal total would be +0)

Will: 0.50 from Cleric, 0.50 from Wizard. 2.00 for having it good at least once, 3.00 in total, becomes +3
 
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Simplier than heavy math like that:

BAB have three progression: Strong, Medium, Poor.
Saves have two progression: Strong, Poor.

If you take a second class, you continu to progress in the table at the point you were if you continue in the same progression. If you start in a new progression, you do as usual. To be more clear, here a little example:

Thels Cleric/Wizard example is now level 2/2.

As the rules stats, he would have:

BAB: +2 (+1 Wiz, +1 Cleric)
Fort: +3 (+0 Wiz, +3 Cleric)
Refl: +0 (+0 Wiz, +0 Cleric)
Will: +6 (+3 Wiz, +3 Cleric)

For a level 4 character, he has a very strong Will and very weak Refl.

Now, we see he have two different BAB and Fort progression, so we don't change how we calculate it. For his Refl and Will, both progression are identical, so instead to give him twice both progression up to level 2, we just add all the level of that progression and give it once, it would give him:

BAB: +2 (+1 for 2 levels of poor BAB and +1 for 2 levels of medium BAB)
Fort: +3 (+0 for 2 levels of poor Fort save, +2 for 2 level of good Fort)
Refl: +1 (+1 for having 4 levels of poor Refl save)
Will: +4 (+4 for having 4 levels of good Will save)

So, like that we exclude the problem of the Cleric, Monk, Ranger, Bard with at level 1 of each (4 in total):

BAB: +1
Fort: +6
Refl: +6
Will: +6
 

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