Thels
First Post
Velmont> In your example a Wizard1/Sorceror1 has a better BaB than a Wizard1/Cleric1. Are you sure that's what you want?
My method ends up the same as yours, except it adds fractions.
Maybe this makes it more clear:
Now simply take the character levels with a good BAB and take it's value in this table. Take the character levels with a medium BAB and take it's value in this table. Take the character levels with a poor BAB and take it's value in this table. Add these together and round down. Do the same for each save.
My method ends up the same as yours, except it adds fractions.
Maybe this makes it more clear:
Code:
Level Good Med Poor Good Poor
[u] BAB BAB BAB Save Save[/u]
1st 1.00 0.75 0.50 2.50 0.34
2nd 2.00 1.50 1.00 3.00 0.67
3th 3.00 2.25 1.50 3.50 1.00
4th 4.00 3.00 2.00 4.00 1.34
5th 5.00 3.75 2.50 4.50 1.67
6th 6.00 4.50 3.00 5.00 2.00
7th 7.00 5.25 3.50 5.50 2.34
8th 8.00 6.00 4.00 6.00 2.67
9th 9.00 6.75 4.50 6.50 3.00
10th 10.00 7.50 5.00 7.00 3.34
11th 11.00 8.25 5.50 7.50 3.67
12th 12.00 9.00 6.00 8.00 4.00
13th 13.00 9.75 6.50 8.50 4.34
14th 14.00 10.50 7.00 9.00 4.67
15th 15.00 11.25 7.50 9.50 5.00
16th 16.00 12.00 8.00 10.00 5.34
17th 17.00 12.75 8.50 10.50 5.67
18th 18.00 13.50 9.00 11.00 6.00
19th 19.00 14.25 9.50 11.50 6.34
20th 20.00 15.00 10.00 12.00 6.67
Now simply take the character levels with a good BAB and take it's value in this table. Take the character levels with a medium BAB and take it's value in this table. Take the character levels with a poor BAB and take it's value in this table. Add these together and round down. Do the same for each save.
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