Discussion on iterative attacks

IHS should not counter Force Cage. Teleportation, Rods of Cancellation, or something similar do, but not IHS.

Basically IHS is a poorly worded ability that people stretch to get rid of things like antimagic fields. It really shouldn't do anything of the sort.

Yes, that makes much more sense. Although in regards to the antimagic field:

Q: Can Iron Heart Surge remove:
1. Poison.
2. Disease.
3. The spell "Bestow Curse".
4. Ability score damage.
5. Level drain.
6. The influence of an antimagic field. (*)
7. If you use Iron Heart Surge against an effect which does not solely target you, but also affects an area, do you end the entire effect or do you just dismiss it from yourself?
A:
1. Yes.
2. Yes.
3. Yes.
4. Ability score damage is not an ongoing effect. It is the result of an attack, spell, or ability. So no - damage, even ability score damage, will not be removed by Iron Heart Surge.
5. In most cases, level drain is similar to damage when determining if Iron Heart Surge removes it from the martial adept. If something level drained you, this is a permanent result, not an effect with an ongoing duration. You would not be able to use Iron Heart Surge to remove level drain.
6. Yes, you would be able to end the antimagic field if you chose to do so with Iron Heart Surge.
7. If the effect does not solely target you, such as the antimagic field in number 6, it will still end the entire effect.


I'm pretty sure this is official, so I think antimagic field destroying is legal.

EDIT: Does anyone know if destroying darkness/solid fog/other aoe affects is legal? I know the whole IHS thing is ridiculous, but it seems like those kinds of spells would be parallel to an antimagic field
 

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Does it occur to anyone else after looking at the MOUNTAINS of errata, faq's and rules debate that 3E was NEVER as good a system as they were trying to pass it off as? That even if they were making a good faith effort to patch all the holes, the system they built that was SUPPOSED to eliminate so much of this kind of argument was in fact EPIC FAIL at doing so? Hmn...
 


It's 1 hp per character level per night. So, twice what you stated.
Ahem.

Natural Healing

With a full night’s rest, a character heals 1 hit per 2 character levels (minimum 1 hit per night). If he undergoes complete bed rest for 24 hours, he heals a number of hits equal to his character level. Any significant interruption during the rest period prevents the character from healing that night.
 



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