Ed Cha
Community Supporter
I don't think if it's even possible to have perfect equilibrium in an RPG, especially when you're covering classes, feats, skills, abilities, spells, special abilities, weapons, armor, currency, magic items, and so and so on. It's a matter of relativity, in my opinion.
As long as players are having fun and nothing seems too out of proportion, then there is some kind of "balance".
As long as players are having fun and nothing seems too out of proportion, then there is some kind of "balance".