TwinBahamut said:
I can't follow you argument, other than it being a retread of "I hate anime" with no meaningful explanation of what it is about anime that you hate, or why it does not belong in D&D.
As it stands, you comment is not constructive to a discussion, since it can be interpeted in a nearly infinte number of ways, an thus says nothing for certain.
It was totally constructive. It was an opinion, not an argument. As an opinion, it is fine. I was not trying to argue anything, hence, your interpretation of it as an argument made no sense to you.
TwinBahamut said:
What specifically is it that you don't want, and why?
I mean, I really like anime (I probably spend more money on anime than D&D), and watch a wide variety of it, but I certainly agree with the idea that there are things in anime which don't fit in D&D. Saiyans, Super Robots, magical girls, geeky high-school boys who are surrounded by a harem of alien women, etc... These things are completely outside the genre D&D describes, and have no place in D&D. I don't think I have ever seen someone argue that they do.
There are also other things seen in anime that would be very interesting when brought into D&D. For example, I would love to see a good version of the Hanju race from the fantasy anime The Twelve Kingdoms in D&D. While I would not argue it should be core, I like the idea of running an Escaflowne-style giant robot campaign set in Eberron. There are many fantastic settings and places that would be interesting in D&D. There are all kinds of magical systems, wierd races, monsters, and variations of Eastern Mythology and culture that can add new ideas and flavors to D&D.
Finally, there are a lot of interesting characters and character types in anime that would make great PCs, NPCs, or BBEGs in D&D.
As a whole, saying that anime does not belong in D&D seems empty to me, since it denies the incredible variety of things in anime that could inspire players and designers to make something new and fun.
For you.
Not necessarily for myself and some others.
My concept of DND genre is Roman/Barbarian through Medieval Europe flavored with magic thrown in. Hand held weapons, armor, castles, wands, rings of power, etc. Not gunpowder. Not Asian. Not Aliens.
A lot of Anime draws heavily from sources that are not relevant to the more traditional DND genre. Hence, most of it does not belong. IMO.
I even find Eberron to be too modern for DND. Androids, trains, planes, etc. Not much difference between a warforged and an anime robot when it comes down to it. But, WotC is trying to enlarge its genre into other areas and still follow the core rules somewhat.
Sure, there are probably good ideas that come out of anime that could be incorporated into DND, but I suspect that it would be hard to separate the wheat from the chaff.
As an example, although Wuxia is not really my cup of tea, I went with some friends to see Crouching Tiger Hidden Dragon when it came out. As we left the theater, one of my friends said: "I didn't know they filmed that on the moon.". The flying around stuff was so heavy in that movie that it went beyond his suspension of disbelief, even considering that it was an Asian martial arts film. That happens a lot in action films these days, even American ones.
Ditto for many elements of Anime for me in DND. Some of the ideas are ok, but many are not (as you yourself pointed out).
Fighter types that can punch through a stone wall or worse yet, punch the top off a mountain is super heroes to me, not DND. It does not belong in DND shy of real high level magic.
JMO. Not neccessarily yours.
If the DND Fighter types start jumping from one end of a room to the other and bounce off the ceiling in 4E, I'll probably puke and not buy it. Some non-magical abilities are too fantastical and supernatural for feats or talents in DND. Again, IMO.