Disdain for new fantasy


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DonTadow said:
I'd rather have an inclusive system that accomodates all styles of fantasy than an exclusive system that is built off of what fantasy was 40 years ago.

Wow, just for the novelty of it:

I agree 100% with DonTadow. :)
 

Clavis said:
What, you aren't charmed by creatures who enjoy tormenting their prey before killing it?
What's not to love?
3 attacks + Pounce vs. my 1d4 HP. Housecats are frikkin' scary. :uhoh:

Not sharing my herring, -- N
 

DonTadow said:
I'd rather have an inclusive system that accomodates all styles of fantasy than an exclusive system that is built off of what fantasy was 40 years ago.

Spot-on here. The better a ruleset is, the more it will allow vastly different campaign styles and character choices, I says.
 

psionotic said:
Spot-on here. The better a ruleset is, the more it will allow vastly different campaign styles and character choices, I says.

Surprisingly, I also agree. I think the best way to accomplish that is to make the ruleset as generic and modular as possible. The core rules should be very simple, with everything else (such as skills, feats, and attacks of opportunity) representing optional levels of complexity that are not required to for the game to work. Unfortunately, I do not think WOTC shares my philosophy.

Also, if WOTC is really interested in attracting the next generation of fantasy fans, they'll look to the Harry Potter books for influences, even more so than things like World of Warcraft. However, since I see WOTC going the same way as TSR did after Gygax was forced out, I think they'll make the wrong choice and wind up driving the game into the ground once again.
 
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Clavis said:
Surprisingly, I also agree. I think the best way to accomplish that is to make the ruleset as generic and modular as possible. The core rules should be very simple, with everything else (such as skills, feats, and attacks of opportunity) representing optional levels of complexity that are not required to for the game to work. Unfortunately, I do not think WOTC shares my philosophy.

Also, if WOTC is really interested in attracting the next generation of fantasy fans, they'll look to the Harry Potter books for influences, even more so than things like World of Warcraft. However, since I see WOTC going the same way as TSR did after Gygax was forced out, I think they'll make the wrong choice and wind up driving the game into the ground once again.

Ok, I'll bite. How so? In what way is WOTC acting like TSR under the Blumes?

On another note, the idea of wizards having per round and per combat abilities is pretty much lifted straight from Harry Potter. As is the idea of functioning wizard societies. (Not that Rowlings made these ideas up, but, both feature considerably in her books.)
 

TwinBahamut said:
Spiked chains now... give me a break... Spiked chains are a D&Dism. They don't exist anywhere else, and certainly not in anime. Anime has cool hsitorical weapons like the Kusari-gama, they don't need spiked chains.

Now, I am not sure I get this anime definition that floats around (since lot of people dont seem to agree.), however, would a cartoon with teenagers with supermartial and supernatural abilities, magical armors and spiked hair qualify for anime?

If so, the spiked chain existed 20+ years ago, when i saw the cartoon. It was called "Les Chevaliers du Zodiaque" in french, but it was a asian cartoon.

EDIT: There we go, its called Saint Seiya, from 86 IMDB LINK
 
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breschau said:
Record of Lodoss War. Berserk. Rune Soldier. Legend of Crystania. Bastard! El-Hazard. InuYasha. Any fantasy anime really. Not just the X-rated stuff.

Thanks, I have been looking for a list of good animated fantasy cartoons. Wanna add any more to it?
 


Hussar said:
Ok, I'll bite. How so? In what way is WOTC acting like TSR under the Blumes?

From David Noonan:
"So you've got time. We're going to reveal more and more of the game as time goes on, both here on the wizards site, in the preview books, and at D&D Experience (Feb. 28 to March 3 in DC). But all those individual "reveals" are clouds in the sky. You can admire the clouds' beauty or shake your fists at them, but they're just going to keep moving across the sky anyway.

There's nothing wrong with cloud-watching. If you're a farmer, you need to watch the clouds at least a little. (Maybe DMs are like farmers, but that might be straining the metaphor.) But farmers know that no amount of cloudwatching will bring the rain. (And don't mention cloud-seeding; it messes up the metaphor.)

You can shake your fists at the sky. You can do a rain dance. You can ignore the clouds completely. Given the circumstance you're in as a D&D player right now, those responses are all valid. But none of them move the clouds."

There is a real lack of respect for D&D players that is being evinced by WOTC, similar to the later TSR. The problem with TSR started with the release of the 2nd edition rules themselves, when TSR decided for everybody that they didn't need Half-Orcs, Assassins, Demons or Devils because those things were for naughty children. In the mid-90s, TSR began releasing endless supplements that "empowered" players. However, even though the supplements were supposed to be optional, they tended to become core and expected parts of the game. This was a deliberate attempt to increase sales of game materials. Soon everybody needed a PC with a kit, skills and powers, and gaming material was written with the assumption you were using that nonsense. Examples of top-down decisions from TSR include the massive crap they took on Greyhawk (for example: "From Their A$$es", I mean "From The Ashes") just to spite Gygax.

Some parallel actions from WOTC include:

Creating combat rules that REQUIRE the use of miniatures. An additional expense, that WOTC will be happy to provide you with. How swell of them.

The ever-expanding rule-set, all of which has official sanction. Try to tell some players that they can't play a Thri-Kreen Duskblade/Warlock/Psion with two +6 double-bladed swords, and and they will throw a fit.

The totally unnecessary changes to Halflings and the silly changes to Gnomes (Bards?), both completely top-down and unasked for.

The whole silly 3.5 edition thing. A .5 edition? I still can't understand it except as a way to make people buy their rule books all over again.

The apparently massive 4th edition re-working of the game, that promises to be compatible with NO previous edition. This way, you'll have to re-purchase ALL of your books. Once again. Just what everybody never asked for. Oh, and lets not forget the fervent denials that 4th edition was anywhere on the horizon.

The destruction of Dragon magazine, with the rise of the Digital Initiative. One wonders to what extent 4th edition will be "crippleware" that requires the monthly subscription to be usable.

Just some examples.

Funny thing is, I really believe that WOTC started out with the best of intentions towards D&D. But you know what they say about the road to gaming hell...
 
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