No what you need is three or so equal level diseases, plus a rough and tumble elite disease, and a handful of minor sniffles in order to make a fully fleshed challenge.
Taking 10 isn't stopped by an obvious consequence for failure. You may be thinking of the 3e rules for take 20, though.
You're not in an encounter, you're not being rushed (extended rest, remember), and it doesn't get much more mundane than extended health care.
Not that I don't think it works a lot better if you can't take 10, them's just the rules.
What's your definition of "bizarre"? I mean, this is D&D we're talking about. Is Filth Fever somehow bizarre in a world where normal people breathe fire, can sleep in it without taking damage, and/or teleport.
I'm not sure it's bizarre in _our_ world.
But, okay, how about a heal check for the common cold? The flu? I mean, the flu is clearly too much to take 10 on, by those standards.
Okay, how about not Heal checks. Thievery, say - you're a locksmith by trade. Can you take 10 to open locks in the privacy of your shop with an extended period of time and quiet and your tools readily available? If so, how is Heal different? If not, why not?
Look, it's all well and good to acknowledge that the system perhaps _shouldn't_ let you take 10 there, but I find it truly bizarre to think that it's not very mundane to, say, give someone regular amounts of herbs, lots of fluids, and check their fever occasionally. Or maybe moms get the ability to take 10 as a racial feature.If the Heal check required, say, particularly special steps, were setup as a complex check like a trap or skill challenge, or if there were some kind of 'encounter' involved... say, it were a D&D meets House episode... then sure, absolutely not.
What's your definition of "bizarre"? I mean, this is D&D we're talking about. Is Filth Fever somehow bizarre in a world where normal people breathe fire, can sleep in it without taking damage, and/or teleport.
I'm not sure it's bizarre in _our_ world.
But, okay, how about a heal check for the common cold? The flu? I mean, the flu is clearly too much to take 10 on, by those standards.
Okay, how about not Heal checks. Thievery, say - you're a locksmith by trade. Can you take 10 to open locks in the privacy of your shop with an extended period of time and quiet and your tools readily available? If so, how is Heal different? If not, why not?
Look, it's all well and good to acknowledge that the system perhaps _shouldn't_ let you take 10 there, but I find it truly bizarre to think that it's not very mundane to, say, give someone regular amounts of herbs, lots of fluids, and check their fever occasionally. Or maybe moms get the ability to take 10 as a racial feature.If the Heal check required, say, particularly special steps, were setup as a complex check like a trap or skill challenge, or if there were some kind of 'encounter' involved... say, it were a D&D meets House episode... then sure, absolutely not.
Huh?! I don't get any of your examples. What's not mundane about identifying plants or calculus?!Giving herbs is mundane. Knowing which herbs to give for a disease you probably have not seen before is not mundane. I am not sure why you are equating the amount of calories one must expand with how mundane the activity is. Digging a grave is hard but mundane. Calculus can be done in bed but is not mundane.
Huh?! I don't get any of your examples. What's not mundane about identifying plants or calculus?!