keterys
First Post
Does that lock the thief is trying to pick have a poison needle trap? That would make your comparison valid. Otherwise it isn't.
Well, a poison needle trap would likely make it a skill challenge or encounter, so assume instead that the locks instead are ruined if he fails his Thievery check. After all, I've already stated that if the disease is convoluted or interesting enough to be a skill challenge or encounter then you can't take 10 by RAW.
So what difference does that make, by the RAW, if the lock disintegrated if he failed the Theivery check? A chance for failure or a repercussion for failure are 3e rules for preventing taking 20 and have nothing to do with taking 10.