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Dispelling Fly

MerakSpielman

First Post
Now, I know that when it's dispelled you sink gently to the ground. That might annoy me, but it's in the rules and so I'll go along with it.

Let's say we have somebody whose Fly spell has been dispelled. We are observing them, studying them.

Do they radiate magic? There's no active spell, but surely something is going on that's not normal. After all, they're not falling!

Can we cast Dispel on them again to get rid of the pseudo FeatherFall and make them fall?

What if we tie a great weight to them. Do they fall faster?
 

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mikebr99 said:
Sounds reasonable to me...

Mike
Hmmm, does a flying wizard who enters a zone of antimagic still have this pseudo-featherfall ?
Why is fly-magic fading so slowly ? I just don't get it.
 

Simply because the designers didn't feel that Dispel Magic potentially dealing out 20d6 damage to someone was good for the game. I agree with them, although it does weaken verisimilitude.
 

isoChron said:
Hmmm, does a flying wizard who enters a zone of antimagic still have this pseudo-featherfall ?
Why is fly-magic fading so slowly ? I just don't get it.
A flying wizard immediately falls as per the normal rules in an antimagic zone.
 

isoChron said:
Hmmm, does a flying wizard who enters a zone of antimagic still have this pseudo-featherfall ?

No. He plummets.

The feather-fall effect only kicks in when the duration ends, and Dispel Magic causes a spell to acts as if its duration ends.

AMF does not; it simply suppresses the spell. Its duration continues to count down, so the feather-fall effect does not kick in.

As written, the person whose Fly was dispelled does not radiate magic - the spell is ended - and there is nothing to dispel. However counter-intuitive and silly that seems.

-Hyp.
 

Ok, now for the next question. Somebody has Dispelled your Fly spell. You are sinking gradually to the ground. Something occurs that increases your weight - perhaps a companion fell past you and you grabbed them.

There is nothing in the spell description indicating a weight limit.

It seems that you will fall slowly regardless of how much weight you are carrying.

Could you use this as an easy way to get the entire party to the bottom of a chasm?
 

Well you could, but you'd need for that one person to somehow be able to carry the entire party (more a question of balance than weight) and even then you'd be using two 3rd level spells.

Easier just to cast Feather Fall :)
 

Think of it this way:

I have three tons of supplies I need to deliver to a castle at the bottom of a steep cliff. The nearest passage down is a days jouney south.

Can I grab a local animal, chain a bunch of supplies to it, cast fly on it, toss it over the edge, dispel the fly, and shove the crates of supplies after it? And expect the whole bundle to float gently down a few thousand feet undamaged?
 

MerakSpielman said:
Think of it this way:

I have three tons of supplies I need to deliver to a castle at the bottom of a steep cliff. The nearest passage down is a days jouney south.

Can I grab a local animal, chain a bunch of supplies to it, cast fly on it, toss it over the edge, dispel the fly, and shove the crates of supplies after it? And expect the whole bundle to float gently down a few thousand feet undamaged?
No, only 60 feet per round for 1d6 rounds.
 

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