I'd like the "Master of All Weapons" thing to be the Fighter class' schtick, not all warriors or warrioroids (clerics of war gods, etc.).
Let the other warriors be as good as or better than Fighters at certain styles, yes, like raging Barbarians with greatswords, mauls & 2hd Axes, or Rangers with 2wf or ranged attacks, but let the Fighter be capable of adapting his modes of attack and defense to the situation at hand and be equally competent in all of them- truly the always dangerous man...
And I could see that as one of 2 main paths for the Fighter, the other one being one who is hypercompetent with one very small selection of weapons.
Im all for that. This thread evolved from standardizing damage to the fighter core competence, but its an interesting evolution. We spend so much forum space on just what the fighter is, and this has opened an interesting avenue.
If weapons were truely unique (rather than just a collection of different damage mechanics) in that they had diverse mechanics to define them, then the fighter can become an extension of that concept, somehow enhancing what the weapon does. Combine that with stances and you have a combatant who adapts to every fight with equal aplomb.
Now THAT is a fighter I like the sounds of.