Warmaster Horus
Explorer
Cool! Can I get an additional attack per level each turn for my Fighter while we're at it?
It'd be hard to compensate for removing concentration entirely. Removing concentration by removing all spells that require it would be the safest way.I would have to think about it, but if you remove concentration, then I would shorten the duration of short rest for martial characters, or remove the attack action on your turn for features like extra attack. Basically if casters don't have to worry about concentration then martial characters should be more free to whittle down hit points.
100 times this. I have found that many concentration spells simply aren't worth using if you can only concentrate on a single spell.
I am more inclined to go the other way. I dont think you need the "only one spell at a time" limitation of concentration, as long as you retain the damage can break it rule. If you're concentrating on two spells and take damage, you have to roll to concentration for each spell.There are two main elements offhand to Concentration spells though:
1. Concentration spells can be disrupted through a DC from damage, and
2. If you have a Concentration spell running, you can't have another running.
You could probably dispense with #1 without impacting balance much, so long as you still had #2.
I personally dislike #1 with regard to various defense spells, such as Blur and Stoneskin, it really cheapens those spells that can be lost at a moment's notice. I see PCs simply going with Mirror Image instead of Blur for the consistency of not risking dropping it. I have not taken a close look but I don't think removing #1 would mean many if any Concentration spells would suddenly appear unbalanced.
Cool! Can I get an additional attack per level each turn for my Fighter while we're at it?
I am more inclined to go the other way. I dont think you need the "only one spell at a time" limitation of concentration, as long as you retain the damage can break it rule. If you're concentrating on two spells and take damage, you have to roll to concentration for each spell.
I personally think that sufficiently protects balance, but allows for a bit more flexibility for a caster, and still permits spells like hold person to be broken early. I would certainly not rule out a feat along these lines for a player who wanted it.
On the other hand, havent played much high level 5e ... perhaps things would get out of hand at higher level. Then again, who plays high level anyway? I think 5e should probably top out about level 11 myself.
It'd be hard to compensate for removing concentration entirely. Removing concentration by removing all spells that require it would be the safest way.
Removing just the CON save when you take damage might be a good call, because it simplifies things. You could either go the old-school way (taking damage ends concentration, no save), or the 4e way (taking damage does nothing). But, I think making it a caster choice might be a good idea: Say, if you are attacked or need to make a save, you can either give up concentration, or fail the save/the attack becomes a crit if it hits. Decision points are more interesting than random checks, and it maintains the idea that concentration is risky, and keeps concentration spells limited.
#1 that you mention is less part of the game to keep PC spell usage in check, and more part of the game so that stripping obnoxious buff spells from monster/npc spellcasters or ending their "Dave doesn't get to play until this spell ends" effect is a possibility no matter what class you are playing or spells you have prepared.
This is me totally. I need a bell to go off when a caster who is concentrating takes damage, etc. or I may forget it. I'm much more vigilant at policing casters who cast multiple concentration spells.