Pathfinder 2E Ditching sacred cows

Why would they want to establish an identity more distinct from DnD when they are DnD?

They already have their own DnD distinction with Golarion.
I think it's more than just Golarion... I barely know anything about that setting and I see pathfinder as pretty distinct.

In other words, a setting is not a ruleset.

But... I still consider it a variant of d&d so...
 

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I wonder if we will see colour-coded dragons bite the dust. That is a sacred cow inextricably linked to D&D - but PF2 is not identical to D&D anymore. Of course the Playtest book has a White Dragon on the cover, so maybe not. But then again... it's not breathing yet.
 


Vancian casting. I hate it. Gimme that steak.

Also, the omnipresent importance of perception.

Oh and I almost forgot the pile-o-dice sneak attack. Nothing against precision-based attacks, but having a mechanic that's overly relying on stealth (aka "I buy wands of invisibility in a 10 pack") or flanking AND includes throwing myriads of damage dice, especially when paired with a dual-wielding character who's player is slow at adding numbers. Argh!
 
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I'm a fan of any system ditching the d20 for a much less swingy d10.
If you want to reduce swing, the way to do it is *not* with a smaller dice, but with a non linear dice. For example , use 2d10 instead of a d20. Average rolls become much more common.

With a d20, each value has a flat 5% chance of coming up. With 2d10, you only have a 1% chance of rolling 20, and a 10% chance of rolling 11.
 

If you want to reduce swing, the way to do it is *not* with a smaller dice, but with a non linear dice. For example , use 2d10 instead of a d20. Average rolls become much more common.

With a d20, each value has a flat 5% chance of coming up. With 2d10, you only have a 1% chance of rolling 20, and a 10% chance of rolling 11.
Nah, with 2d10 you still get outliers.
With 1d10+5, the outcome is determined far more by ability and training.
 

Nah, with 2d10 you still get outliers.
With 1d10+5, the outcome is determined far more by ability and training.
There are serious consequences in restricting dice *range*. Say you are a low level character with +3 to hit trying to hit an AC 19 monster. You can't hit that foe anymore!

... unless you roll a critical ? (10 on the d10)? But that means you now have critical results 10% of the time...
 

There are serious consequences in restricting dice *range*. Say you are a low level character with +3 to hit trying to hit an AC 19 monster. You can't hit that foe anymore!

... unless you roll a critical ? (10 on the d10)? But that means you now have critical results 10% of the time...
I don't see a problem with eithet of those results.
 

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