Jennifer Waters
Chaotic Good Human Female Cleric 1/Sorcerer 2
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XPs: 3000
Age: 20
Gender: female
Height: 5'3"
Weight: 120lb
Eyes: gray
Hair: Brown, curly
Skin: Fair
STR: 11 [+0] (3 points)
DEX: 16 [+3] (10 points)
CON: 14 [+2] (6 points)
INT: 13 [+1] (5 points)
WIS: 14 [+2] (6 points)
CHA: 14 [+2] (6 points)
36 point buy
HP: 22 (Max Hit Points: 16+6 CON)
Armor Class: 13 (10 base + 3 Dex) 17 (with shield)
- Flat-footed AC: 10
- Touch AC: 13
Initiative: +7
BAB: +1
Atttack:(+1/+1 if in 30’)
- Sling +5 (1d4) or touch +3 (1d4 fire) DC 15 burning
- Ranged Touch +4 fire orb (1d8)
- Staff +1(1d6)
Speed: 30'
FORT: +4 (2 base + 2 con)
REFL: +3 (0 base + 3 dex)
WILL: +6 (4 base + 2 wis)
Abilities:
- Human Bonus Feat
- Human Bonus Skill Points
- Turn Undead 5/day (d20+2chr+2syrgy)
- Turn Fire / Water elementals[/i]
- Greater turning 1/day
Feats:
1st Level
- Point Blank Shot
- Precise Shot
3rd Level
- Improved Initiative
Skills:
- Concentrate +8 (6 ranks, +2 con)
- Bluff +7(5 ranks, +2 str)
- Knowledge: Religion +7 (5 rank, +1 int)
- Profession: teacher +6 (4 ranks+ 2 wis )
Languages:
- Common/Trade Tonuge
- ??
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Equipment:
Melee weapons
Staff (4lbs)
Ranged weapons
Masterwork Sling (301gp)
Equipment – 797 sp spent (1900 remaining)
- Backpack (2gp, 2lb)
----- Bedroll (1sp, 5lb)
----- Trail rations, 5 days (25sp, 5lb)
----- Flint & steel (1gp, -)
----- Lantern hooded, 2 oil flasks (8gp, 5 lbs)
----- 4 sunrods, 10 tinder twigs (18 gp)
- padded Beltpouches (6gp, 1.8 lbs)
----- 6 alchemical flame bullets (150gp, 3 lbs)
----- 4 bullets and 2 with continual light (221 gp, 3 lbs)
----- 2 flasks alchemist fire, 1 holy water (45gp. 3lbs)
- Waterskin (1gp, 4lb)
- Clerical Outfit (5 gp 6 lbs)
- Religious Vestments (25 gp, 6lbs)
- silver holy symbol (25 gp)
Other Goods & Gear
Weight Carried:
Remaining money: gp
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Spells
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Sorcerer 5 / 5
0th - Dancing lights, Flare, Daze (dc 12), Light
1st – Lesser Fire Orb, Shield
Clerical 3 / 2+1 Domains: Sun and Fire
0th - Cure minor wounds, detect magic, mending
1st - Endure elements (D), Magic Weapon, Cure light wounds
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Further details: [sblock]
Occupation & History:
Most recently her job was the teacher of young children in a supervised setting.
She was born then left as an unnamed infant in an Orphanage run by Society for Service to the Faithful. The orphanage gave the surname Waters to all those children whose parentage is unknown. As she grew there would be occasional fires. A perceptive parish priest name Father Baynon noticed her obsession and taught her several important lessons, including that the Light is the heart of all flame, and that it was the cleansing and mystical power of the light that she was drawn to, not the destructive power of flame. In this he was wrong, but persuasive, and she still believes it.
When she passed out of the orphanage, it burned down. Jessica fearlessly helped rescue many of the children, dashing back into the building. Protected from the heat but not the flames she was badly burned but magic healed her with no scars. Neither she nor her superiors are sure she caused the fire, but both suspect it, and Jessica still carries some guilt for the lives that were lost. She was then sent to one of the monasteries that specialized in the training of sorcerer/priests. From there she got a job teaching children the basics of religion. After a few accidents which luckily did not lead to serious injury or deaths, her supervisors decided that some other role would suit her better. Each time she moved on to a different part of the church, the word of warning went with her “Be careful, she likes fires too much”
Characteristics and Skills: Agile, Charismatic and Strong willed. Her knowledge of religion and ability to lie,have helped her in teaching young children the religious basics. Her accuracy with sling or targeted spells at close range is well known.
Values and Motivations: Jessica is fascinated with fire and also obsessed with “the light”. She is protective of those under her care, and cares about her close friends. She also believes that the (non-human) enemies of the church can only be purified by fire. It was drilled into her head that burning humans is wrong. (Mostly in self defense of her teachers and students.) If she learns otherwise it is the beginning of a slippery slope. As a pyromaniac that was caught early, her future will not be peaceful. Either a Angel of War bringing fire to the darkness, the founder of a cult of witch (mage) burners, or a secretive arsonist. Developing her should be fun.
Interactions: She is somewhat naïve, and prone to simplistic analysis of people. If asked to explain she may simplify and use small words, a legacy from two years teaching the under 8 set. Jessica is generally optimistic and upbeat. Jessica gets excited by grand ideas and idealistic visions, growing bored without a greater purpose. She is easy to talk into crusades to stamp out evil or the enemies of the church.
She is young yet, all this may change over time. She thinks boys are okay, but not where her passion lies. She has had no serious relationships, but many friends.
Useful Knowledge: One of her friends is an alchemist named old Mr. Tatterson. She buys most of her supplies from him. She has been willing to help him test new formulas, and has occasionally provided under the table healing. She still writes letters to her retired parish priest, Father Baynon, who is great with understanding people, and knowledgeable about history and religion. Although as a lay priest he knows little of magic.
Tactics: Rain fire on foes, unless they are human. Alchemical sling bullets, vials of alchemist fire, or sling bullets with continual light on them. She is willing to cast clerical spells before and after combat, but is mostly drawn to burning foes. Facing human foes she will dither, cast defensive or hindering spells and eventually resort to weapons. She carries a staff, but may get better weapons if expecting violence.
Future Development: Sor4/cleric1 - then either consider theurge or head for fireball.
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Description
Always smiling, friendly, and optimistic. Jessica has large eyes, a round face, curly hair. Although she has cute face, her figure is quite plain. She only dresses in clerical garb. Either of the order of the Society for Service to the Faithful, or what ever order she is attached to as the game begins.