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Divine Infusion

Aust Diamondew

First Post
One of my players wants to take the Divine Infusion epic feat presented on the wizards website, I'm concerned it could be overpowered. So you don't have to go there to reference I'll put it here:

Divine Infusion [Divine] [Epic]

You can channel divine energy into your body and mind to temporarily transform yourself into a half-celestial or half-fiend. This means you gain wings that allow you to fly at twice your land speed (good maneuverability), receive a +1 to natural armor, can cast daylight or darkness at will, and can smite evil or good once each day.

Prerequisites: Con 21, Knowledge (the planes) 30 ranks, ability to turn or rebuke creatures.

Benefit: Spend one of your turn/rebuke undead attempts to infuse your mind and body with potent energies pulled directly from the realm of your deity. You use a standard action to channel your energy, during which time you transform. For a number of rounds equal to your Charisma modifier (minimum of 1 round), you gain either the half-celestial (if you channel positive energy) or the half-fiend (if you channel negative energy) template. You gain the native subtype while you're an outsider. The spell-like abilities of the half-celestial or half-fiend are based on your Intelligence and Hit Dice. Daily use limits apply per day, not per use of this feat.


It says you gain the appropriate template (depending on what you channel) so I assume this means you get everything, spell-like abilities, ability mods, enery immunties/resistances etc. This seems quite good to me.
Opinions?
 

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Well, my opinion about epic stuff is that I don't expect it to be balanced :p

However this feat doesn't strike me as very powerful either. You need to be at least level 27, right? Ten levels before a wizard could have used Shapechange to gain the HC or HF template, IIRC this is possible with the 9th level spell; that wizard would probably have to shape into an average creature of that kind (if SC works like polymorph...) and also would have had only the supernatural abilities and not the spell-like.

However those spell-like abilities replicate spells which were available to the party since ten levels earlier, so it's not really that their are an overpowered advantage.

Maybe Resurrection as a spell-like ability seems good because you can use it without paying the 10k, but still I think it's preferable to spend 25k for a True Resurrection which doesn't cost a level...
 

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