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D&D 5E Divine Magic feats.....no

Grimmjow

First Post
I'm not to happy with the way they made the divine magic feats. To much healing and such in there. I liked it back when we could pick what spells we got and the sanctified weapon was cool. They don't need to bring back the holy damage (although they should) but they need to let us pick our own spells, both here and with the arcane feats. It puts restrictions on what kind of character i can play now. Fix it wizards
 

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