Hippy
Explorer
Helmet said:You are having a problem because there is no facade to drop and nothing to repent for.
The PCs are heroes because, for the most part, they do heroic stuff that benefits civilization, like killing monsters and saving towns, etc. If some NPC moron gives them a hard time and the PCs kill them, so be it. Heroes aren't all sunshine and rainbows, and that includes paladins.
IMHO, a DM should never oblige his players to roleplay their PCs as wimps, as some posters are suggesting. PCs being afraid of the cops is wimpy and too 21st century. In real life, you are obliged to tolerate morons so you don't get sued for knocking their teeth out and tossing them into the path of a bus. But D&D isn't real life. In D&D, if an NPC so much as mumbles, "You stink" to a PC, the PC is well within his rights to teach the idiot a lesson. That's what makes D&D fun!
All that a good-aligned PC should do before slaughtering a mouthy NPC is say, "Watch yer mouth." Once. And even the warning is optional. A narrow-eyed glare is sufficient.
If, once warned, the NPC quickly collapses to his knees and begs forgiveness and offers to buy the PC's party a round of beers, then all will probably be forgiven. But if the NPC actually has the AUDACITY to stand his ground, he brings his own doom upon himself.
I think the real question you should be asking yourself is this: Why am I trying to humiliate the PCs over and over? And when the PCs get annoyed by my annoying NPCs, why am I too proud to have my NPCs crap in their pants in terror and beg forgiveness?
In a nutshell, PCs should never have to tolerate annoying NPCs, with the possible exception of old, wrinkly, unarmed female NPC, and even that depends on how annoying she is.
I couldn't disagree more with your statements. Heroes should be just that heroes! The good guys. The guys in white hats (to use an american western film image) Especially the Paladin. They are suppose to be the icon of what is good and just. Bashing an NPC or killing them because they annoy you? Please...In my game the PC would have lost his Paladin status immediately and needed a major atonement.
IMHO most people who run evil campaigns do not run the consequences of the actions such as these remotely accurately. The PCs would be hunted likely for the rest of their lives in a Lawful Good type kingdom. Forcing them to leave permanently (and likely ruining the campaign plans of the DM in the process) Granted I do not know what the overall legal system the DM established, however I would encourage him to talk to his players and explain his discomfort with the situation. If necessary do a reboot of the session(s) that led to the current game derailment.
On a personal note, I never run an evils game because they are the antithesis of heroic. I am Christian and find the idea completely distasteful, personally destructive to the game environment around the table, and the great friendships I have formed with my players. The video game rpgs, that often lack repercussions for evil acts, I believe reinforce the lack of said realistic repercussions in tabletop rpgs. Please understand I am not telling anyone how to run their own personal game, I am only stating my own personal morals on this topic. That said, I hope the advice is useful to you and best of luck in resolving your dilemma.

Hippy