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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

Mallus said:
Storm Raven doesn't like to differentiate between the killing of NPC's, chess pieces, or actual people.

Thus far, you really haven't added much to the thread, since, according to you, they are just imaginary anyway, so who cares how the PCs act. Of course, that's an entirely unhelpful response to the OPs question. How the PCs treat NPCs matters in the game. If you don't think so, then there's no reason for you to be arguing in this or any other thread that has D&D alignment as its topic, since, according to you, it is all irrelevant anyway.
 

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Storm Raven said:
Do you really think that the only possible response a PC has to an insult or slight is to produce their weapons and start stabbing the offenders in the kidneys? When I think of people who react that way, I don't think "hero", I think "psychopath".
FUNDAMENTAL DIFFERENCE BETWEEN MOVIES AND RPGS:

With movies, you can't kill Jar-Jar Binks. With RPGs, you can.
 




Helmet said:
(BTW, yes, Vincent trying to take the baby away from the PCs was an insult. It's like as if the PCs had a beer on their table and they told Vincent not to take the beer, but he reached for it anyway. It's totally an insult. If they let him walk away with the beer or baby, they would be humiliated. Ergo, they can kill him if they want. It's the code of the violent hero.)

It's not an insult if it's his beer. Keeping the beer (or infant) from Vincent is the insult because it's an affront to his rightful due.
 

Storm Raven said:
Jar-Jar is a special case. Killing him would be an honorable and goodly act.

I think a number of DMs do not know just how close some of their NPCs come to Jar-Jar-esque levels of annoyance.
 

Helmet said:
The basic function of PCs in D&D is to kill everything that deserves it. The DMs job is to make it clear who deserves it. If the DM has a problem separating his NPCs into who-you-kill and who-you-don't, that is his problem.

The PCs are always the guys in white hats until the DM gets all confused and weepy for his slain NPCs and decides that the PCs are bad people and takes away their white hats. When any DM takes away the white hats, the DM has failed at his job.

The PCs should always have free rein to kill any adversary, not just the scaly ones with horns.

:\ Umm, well. So to you D&D should be the equivalent of an egoshooter. Well to each his own. While you certainly can play it like that, that is definately not the only way to play it or neccesarily the way it is meant to be played.
 

Storm Raven said:
Do you really think that the only possible response a PC has to an insult or slight is to produce their weapons and start stabbing the offenders in the kidneys? When I think of people who react that way, I don't think "hero", I think "psychopath".

I think * evil. Maybe a little lawful, maybe a little chaotic but definitely evil.
 

Setting Jar-Jar binky NPCs on the PCs is not exactly good either. I'd definetly check with the players, and ask how they think about those NPC killings.

It could very well be that the killing was done not for PC reasons, but simply because the players were fed up with annoying NPCs, and decided to do something about it.
 

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