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DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

GoodKingJayIII said:
Why do you presume the guests are lazy? Do you presume your players are lazy?

Many players are comparatively lazy - they don't want to put in the work to DM. If they do so, then I'll gladly play in a style of game they prefer.

You may like fish, but that doesn't mean you get invited to my parties.

Maybe, or maybe not. Of course, the type of player who is being lauded here (the one who wants to play a style of game radically different from the one the DM wants, and who we are told should be let do whatever they want and the DM should just "go with it" regardless of their own desires) is like a party guest who, when invited to clam bake, complains that the only food served is seafood and demands that everyone eat chicken instead (the analogy breaks down a little, if you are a player like that described, everyone's enjoyment is affected by your preferences, as opposed to you not eating clams, which doesn't change my ability to eat clams one whit).
 
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Storm Raven said:
No. Keep serving fish. If the guests don't like fish, that's their problem.
You should probably refrain from throwing dinner parties.

Easily. Go open up the covers of pretty much any published setting. How long will it take you to find something of no actual value to the players? Something that is purely "masturbatory" to use your phrasing? Six seconds? Less?
You've managed to demonstrate 1) there's no such things as uniform utility when in comes to RPG setting material --of course a setting book is going to contain material that some players/groups won't find useful, but it most certainly included with the intent that some groups/players will find it useful-- and 2) despite the best of intentions, there's an unfortunate amount of useless wank in most published settings.

Given your posts here, I'm inclined to think your alleged story hour is just an elaborate lie.
I'm now inclined to think you're lazy. There's a link to the story in my sig. Click it, I dare you.
 

Storm Raven said:
...and the DM should just "go with it" regardless of their own desires
What I said was "the DM should either 'go with it' or amiably agree to stop DM'ing and either engage in some other form of recreational activity --like golf or pub-crawling-- or let someone else run a game."

It's a very simple point, please don't misrepresent it.
 

Mallus said:
What I said was "the DM should either 'go with it' or amiably agree to stop DM'ing and either engage in some other form of recreational activity --like golf or pub-crawling-- or let someone else run a game."

The DM doesn't want to golf or pub-crawl. He wants to play D&D (or some other RPG). Telling him that he should play in a style he doesn't like or engage in some other activity is simply being a jerk. The DM's enjoyment must be the primary concern of any RPG, as absent the DM, there is no game. Hence, the only realistic option is that the players should conform, as they are pretty much easily replaceable at the table. They can go find some other DM who doesn't mind them behaving like murderous thugs without consequence if they can't handle the reaction their behaviour engenders from the other denizens of the campaign world.
 

Storm Raven said:
Given your posts here, I'm inclined to think your alleged story hour is just an elaborate hoax.
So now it's a hoax and not a lie...

Yes, tens of thousands of words of narrative, plus additional setting information just to fool people like you into believing... something. Careful, SR, you're about to cut yourself with Occam's Razor.
 

Mallus said:
You should probably refrain from throwing dinner parties.

A guest at a dinner party pretty much needs to accept what is offered and not whine about it. Given your attitudes, you should probably refrain from attending dinner parties.

You've managed to demonstrate 1) there's no such things as uniform utility when in comes to RPG setting material --of course a setting book is going to contain material that some players/groups won't find useful, but it most certainly included with the intent that some groups/players will find it useful-- and 2) despite the best of intentions, there's an unfortunate amount of useless wank in most published settings.

And yet this "useless wank" is pervasive, and considered integral to the settings, and is generally desired by just about everyone. It is part and parcel of RPG history, and no amount of whining on your part is going to change that. The fundamental point here is that the history of RPGs pretty much contradicts your argument about artistic elements in game worlds. As I said it did.

I'm now inclined to think you're lazy. There's a link to the story in my sig. Click it, I dare you.

I'm sure the posts are there. I'm just inclined to think they are just a made-up hoax that doesn't describe any actual gaming.
 
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