Storm Raven
First Post
Fenes said:Feudalism is all nice and good, but power tops it everytime.
Sure, which is why those in power in a D&D world will be those who can grab it and hold it. Assuming that the government is somehow lacking in this power seriously undermines the setting.
Unless, of course, the King has his own high-level adventurers able to handle such threats, but then - what the heck were the PCs doing then until now, and where have those guys been during the last three crisises?
Probably dealing with other threats that were more pressing until the PCs started killing government officials. The adventures the PCs are on are most likely not the only problems facing the city, kingdom, empire, or whatever the local power structure is. In point of fact, I usually try to drag many more adventure possibilities across a party's path than they could ever hope to follow up on - the ones they let drop will either (a) fester and get worse, or (b) get solved by another group, who will get the associated fame and rewards.