GoodKingJayIII
First Post
Storm Raven said:Good heroes aren't necessarily entitled to fairness either. If the 4th level PCs decide to trek up the mountain to face the dragon with the legendary reputation, and find a CR 21 monster up there, they may not survive the experience. Choice requires that some options have negative consequences, otherwise you are just engaged in a secret railroad.
Now you're sort of getting into the topic of world building and adventure creation, which is different than what I was talking about.
As a DM, I'm interested in giving my players as much choice as possible. I provide that choice by presenting hooks, letting the players go where they please, and filling in the blanks. If my PCs somehow got the impression that going after the great wyrm of Black Mountain was a good idea, then I share the blame as much as they do.
Storm Raven said:Killing the king's man is pretty much the equivalent of taking on the legendary dragon.
Imagine if the king sends 2, 4, heck even 8 of these Arbitors after the PCs. Now imagine that the PCs defeated them. What then? The king looks weak, having lost some of his most powerful and influential men to a trio of mercenaries. How will the people look to his rulership then. Put yourself in the NPC's shoes for a second; he has to be careful of these three PCs, lest he look like a total weakling and get usurped or beheaded by rioting peasants. He has to be careful the way he responds as well, you know.
I'm not saying there can't be consequences. But those consequences should not be "You have not played the game I wanted you to play, therefore you will now fight an encounter 10 levels above you. Have fun."