architect.zero said:
That being said... what I see happening with 4e is an acknowledgment of one primary concept: the DM does far more work than any of the other players, we should simplify that role so that more people become DMs, and thus more games get played.
I honestly think this is the reason why so many have suffered 3E Burnout over the last year or so: the game reached a point where it was far too much work for the DM in many cases. The simplification of the DM's job is perhaps the single biggest selling point of the entire change in editions for me. Make it easier for me to run it without burning out, and I'll run more games, which means my group buys more product. If it becomes too much of a hassle, I will find another system and run that, because it is easier on me as a DM.
In regards to a concern about growing GM Fiat, I can only say that each DM is an individual, and some are better than others at handling various aspects of the game. That's just a fact. It's also a fact that you are not stuck with the DM you are playing with. If the guy doesn't run a game you like, you really should leave. There's always somewhere else you can go to game: other gaming groups, D&D Meetups, online gaming, etc. If you can read this post, then you can find a way to game with someone besides the guy that might be abusing your concept of GM Fiat.
It's your responsibility to find or create the kind of game you want to be in, not the gaming system's, and there are plenty of people here who can help you with that, should you need it. A smart GM will work with you if he really wants to keep you in the game, but he knows that, just as there are other games, there are also other gamers. It's all about give and take.
The moral of the story: don't get too wrapped up in these concerns, because it simply isn't worth it. If things go poorly in one group, you'll go out and find a GM you enjoy, no matter what 4E does as a system.
Hope That Helps,
Flynn