Umbran said:
This attitude I honestly don't understand. "Never" is a long time, and is absolute. Under no circumstances, ever?
"Never" is the word used in the poll, so that's how I'm stating my preferences. But generally, I prefer being allowed to play the character I want to play without a DM forcing his own preconceptions upon me, and I do the same for my players.
Hamlet, Lear, Lady Macbeth, Don Quixote, Willy Loman - a whole list of characters folks didn't write for themselves, but would die for a chance to play.
True, but this is D&D, not Shakespeare or Cervantes. I play to kill things and take their stuff.

I'm not the type of player they goes into in depth character acting.
Besides, I'm not female, so I doubt I'd land the role of Lady Macbeth. And I'm far too old to get the role in the old-school Shakespearean way, IYKWIM.
And I hated
Death of a Saleman.
Why do you view it as "foisting" or "choice stomping" and "straightjacketing"? Why don't you view it as a challenge, a chance to extend your role-playing ability? Why do you focus on what you don't like about it, rather than what you migt be able to get from it?
As you yourself demonstrate, players sometimes get into patterns. They'll only play X,Y, or Z, and nothing else. There's a fine line between being in the groove, and being in a rut - sticking to a pattern can lead to having your characters always be the same. Playing something you didn't pick for yourself, and doing your best to play it well, is a good way to make sure you stay out of the rut.
Because that's not the kind of player I am. I'm not into the acting bit, and so taking a role that I don't identify with, or which I really don't want to play is something I have very little interest in. And if I'm pressured into it, it's not something I'm going to put effort into, because I don't like people forcing me to do things I don't like. If the situation is recreational, such as a weekly D&D session, well then I have the freedom to reject it. Come on, everyone knows there are players out there that will play anything, and there are players that have their favorite types of characters. That's just the way D&D is.
I occasionally play White Wolf games. But never vampires. I have an intense dislike for the pop-culture view of vamps, and refused to play one. Until my favorite WW GM said that he *needed* me to play a vampire (and he honestly did need someone to play one). So, I sat down and thought long and hard about hnow I could construct a vampire I could tolerate playing. The end result was one of my favorite characters. I still don't like playing vampires in general, but I liked him.
Well, to me, accepting the role of a vampire for a GM that you liked playing uinder because the group needs one is different to me than say a GM saying, "I'm sick of seeing you play werewolves all the time. I think it's time you start playing ones of these whiney goth freaks (I freely admit that I do
not like V:tM, or the whole gothy pop-culture vampire image

) because I think you need to broaden your horizon." If I want to broaden my horizon, I'll do so the way I want.
Like I said, I don't like clerics. Now, if a group absolutely
needed a cleric, and the DM ran a damn good game, maybe I'd consider it. I would
not want to play if the DM insisted on a core personality for the character and constantly stomped on me by saying, "Your character would never do that." If OTOH, he asked me to roll up a cleric on my own, then I'd comply a little more readily. I would be able to accept some restrictions given the makeup of the party to avoid internal conflicts, because there's a certain amount of necessity there. But otherwise, I don't want to be forced to play a character someone else wants to see me play.
It's not unusual that I don't like playing clerics, the cleric has long been an unpopular class (at least in the old days). But I also know that most D&D games usually need a cleric to be successful. It would really depend on the campaign and the circumstances