RandomPrecision
First Post
wolf70 said:Look, I know that there are good DM's and bad DM's, as well as good and bad players, but who made you the authority on what is good and what is bad? Who made you the DM police?
Who made me the DM police? As a player, I've been the DM police. There isn't someone watching our game, or a number to call if I dislike something about the campaign.
Did it ever occur to anyone to talk to the DM and tell him your feelings about his DM'ing, then work with him to improve?
I believe we told him we didn't care about elves (in and out of character). When we were supposed to help them, since our characters disliked elves (several of us had even noted that in our character descriptions), when we were supposed to aid them, and they made demands of us, we refused, which led to combat. We followed this hostile thread, and while it was not what the DM had originally planned, we completed an adventure, and the DM later developed plots that didn't require us to be shining exemplars of a good that we were not. It worked pretty well, despite what you might think. The campaign improved drastically after we were able to role-play our characters, instead of role-playing what he expected our characters to do to fit with a module.
The whole "we made him a better DM" line smacks of self-importance. Good thing he had you guys as players, or he would have had to "wallow in his bad-DM-ness" all the days of his life.
Well, if you like the lead-by-the-nose campaign style, there's nothing I can say to dissuade you from that, but many people prefer different forms of play.


